Rigging Supervisor
Enrique Velasco
Rigging Supervisor working on film and television. Specialising in creature, character and effects rigging across animation, live action and games.
Specialities
Character & Creature
Scalable rig systems for animation and live action, bipeds, quadrupeds, and complex organic forms. Supervision of character and creature departments.
CFX
Muscles, fat, skin and fur simulation. Cloth and soft-body dynamics for digital characters and creatures across film, TV and games.
Pipeline & TD
Python and C++ tooling and pipeline scripting to streamline rig workflows and keep production moving.
MayaHoudiniPythonC++AdonisFXMotionBuilderMetaHumanUnreal Engine
Productions for
NetflixDreamWorksDisneySony PicturesAmazonHBOMGM



