About
Hello, I'm Enrique.
I'm a Rigging Supervisor with a strong background in character and creature rigging for VFX, animation and games. I specialise in developing efficient workflows, procedural tools, and custom rigging solutions that enhance animation quality and production efficiency.
Experienced at leading teams, mentoring artists, and collaborating with cross-disciplinary departments to refine character deformations and movement. I care about rigs that are fast, predictable, and artist-friendly, with systems that hold up under the pressure of a real production schedule.
Alongside production work I design curriculum and teach rigging and character TD at university level, and guide students through their final degree projects.
Outside of work, you will most likely find me hiking and getting up into the mountains. Fresh air, good views, and ever-changing landscapes. There is nothing better to clear the head and come back feeling properly recharged.
What I work on
- Character and creature rigging for animation and VFX
- CFX: muscles, fat, skin and fur simulation
- Cloth and soft-body dynamics for digital characters
- Facial rigs and blend-shape workflows
- Python, MEL and C++ tooling and pipeline scripting
- Supervision of character and creature departments
- Game-ready character rigs and MetaHuman customisation
Software
3D & Rigging
Games & Real-time
Programming
Teaching at
La Salle URL, Ramon Llull University
Rigging and Character TD Professor Coordinator
- Rigging: foundations of 3D character rig construction and controls
- Character TD: rigging mathematics, matrices, and technical pipelines
- Character TD II: muscle and soft-tissue simulation workflows
- TFG mentorship: guiding final-year students through their degree projects
Currently at
- Senior Rigging TD at Black Shamrock, a Virtuos Studio
- Teaching rigging and character TD at La Salle URL
- Based in Barcelona, Spain, open to remote and hybrid roles