About

Hello, I'm Enrique.

Enrique Velasco

I'm a Rigging Supervisor with a strong background in character and creature rigging for VFX, animation and games. I specialise in developing efficient workflows, procedural tools, and custom rigging solutions that enhance animation quality and production efficiency.

Experienced at leading teams, mentoring artists, and collaborating with cross-disciplinary departments to refine character deformations and movement. I care about rigs that are fast, predictable, and artist-friendly, with systems that hold up under the pressure of a real production schedule.

Alongside production work I design curriculum and teach rigging and character TD at university level, and guide students through their final degree projects.

What I work on

  • ·Character and creature rigging for animation and VFX
  • ·CFX: muscles, fat, skin and fur simulation
  • ·Cloth and soft-body dynamics for digital characters
  • ·Facial rigs and blend-shape workflows
  • ·Python, MEL and C++ tooling and pipeline scripting
  • ·Supervision of character and creature departments
  • ·Game-ready character rigs and MetaHuman customisation

Software

3D & Rigging

MayaHoudiniMotionBuilderAdonisFXFaceform WRAP

Games & Real-time

Unreal EngineUnityMetaHuman

Programming

PythonC++C#MEL

Teaching

La Salle URL, Ramon Llull University

Rigging and Character TD Professor Coordinator

Jan 2024 – Present

  • ·Rigging: foundations of 3D character rig construction and controls
  • ·Character TD: rigging mathematics, matrices, and technical pipelines
  • ·Character TD II: muscle and soft-tissue simulation workflows
  • ·TFG mentorship: guiding final-year students through their degree projects

Currently

  • · Senior Rigging TD at Black Shamrock, a Virtuos Studio
  • · Teaching rigging and character TD at La Salle URL
  • · Based in Barcelona, Spain, open to remote and hybrid roles