About
Hello, I'm Enrique.
I'm a Rigging Supervisor with a strong background in character and creature rigging for VFX, animation and games. I specialise in developing efficient workflows, procedural tools, and custom rigging solutions that enhance animation quality and production efficiency.
Experienced at leading teams, mentoring artists, and collaborating with cross-disciplinary departments to refine character deformations and movement. I care about rigs that are fast, predictable, and artist-friendly, with systems that hold up under the pressure of a real production schedule.
Alongside production work I design curriculum and teach rigging and character TD at university level, and guide students through their final degree projects.
What I work on
- ·Character and creature rigging for animation and VFX
- ·CFX: muscles, fat, skin and fur simulation
- ·Cloth and soft-body dynamics for digital characters
- ·Facial rigs and blend-shape workflows
- ·Python, MEL and C++ tooling and pipeline scripting
- ·Supervision of character and creature departments
- ·Game-ready character rigs and MetaHuman customisation
Software
3D & Rigging
Games & Real-time
Programming
Teaching
La Salle URL, Ramon Llull University
Rigging and Character TD Professor Coordinator
Jan 2024 – Present
- ·Rigging: foundations of 3D character rig construction and controls
- ·Character TD: rigging mathematics, matrices, and technical pipelines
- ·Character TD II: muscle and soft-tissue simulation workflows
- ·TFG mentorship: guiding final-year students through their degree projects
Currently
- · Senior Rigging TD at Black Shamrock, a Virtuos Studio
- · Teaching rigging and character TD at La Salle URL
- · Based in Barcelona, Spain, open to remote and hybrid roles