Links
Links of interest.
Riggers, TDs, researchers, and tools I find worth following.
VFX & Rigging
17Riggers, TDs, and VFX artists sharing their work and knowledge.
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Adam Spring
adamspring.co.uk/blog/
Production examples of face shapes and blend shape workflows. In-depth coverage of Simplex 3.0 as a shape management system.
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Vincent Touache
vincent-touache.com/tutos.php
Tutorials on advanced rigging systems and technical setups. Practical, well-documented tips and tricks.
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Loïc Pinsard
loic-pinsard.com/
Articles on Python for Maya, rigging pipelines, and programming concepts. Good mix of technical depth and hands-on craft.
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Dilen Shah
www.dilenshah.com/blog
Accessible introduction to the Maya API and USD pipelines. A solid starting point for anyone getting into TD tooling.
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Bram Van Rompuy
articles.bramvanrompuy.be/
Articles on agentic AI workflows inside DCCs like Maya. Covers the emerging intersection of VFX tooling and machine learning.
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Mateusz Matejczyk
www.matejczyktd.com/arc
ARC: a nodal rigging system for complex creature rigs. Strong reference for modular rig architecture and non-linear build pipelines.
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Yantor 3D
yantor3d.wordpress.com/
Deep technical articles on Maya scripting, USD authoring, Qt, and pipeline development. Strange and clever rigging tricks throughout.
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Niels Kleinheinz
kleinhei.nz/tutorials/
Technical rigging tutorials focused on the low-level mechanics. Good reference for evaluators, constraints, and rig architecture.
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Guido González
guidogonzalezc.github.io/blog.html
Hands-on technical rigging articles and experiments. Covers practical approaches to common rigging challenges.
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Vaishak P
vaishakp.com/
Technical posts on custom Maya deformers, rigging tools, Bifrost compounds, and PySide/Qt development. Strong pipeline and tooling focus.
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Zhi Shangdi
blog.l0v0.com/
Personal blog documenting a journey through the VFX industry. Honest writing about the craft, the learning process, and working in production.
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Jeremy Ernst
www.jeremyernst.com/devblog
Rigging and skinning techniques across Maya and Unreal Engine. Covers the ARTv2 toolset, facial deformation layering, and game engine pipelines.
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Chris Lesage
rigmarolestudio.com/blog/
Rigging articles covering face rigging, matrix pinning, curve interpolation, and Python scripting. Practical solutions to specific rig problems.
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3D Figgins
www.3dfiggins.com/Resources/
Rigging tips written from an animator's perspective. IK setups, weight painting, corrective joints, and mocap integration with a focus on what animators actually need.
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Cult of Rig
www.cultofrig.com/
Deep-dive series on building high-performance rigs from first principles. Covers graph theory, math, CS fundamentals, anatomy, and kinesiology: the why behind every technique, not just the how.
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Drago Avdalovic
creativerigs.com/
Production facial deformation system exportable to game engines. Strong reference for building scalable face rigs that work across film and real-time pipelines.
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Mocappys
mocappys.com/
Tutorials and courses on motion capture and MotionBuilder editing. Covers the full pipeline from raw mocap cleanup to production-ready animation, including MetaHuman integration and game engine workflows.
Producers
1People with a strong vision for how 3D productions should be run.
Academic
2Research-focused sites covering computer graphics, simulation, and academic work.
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Toni Susin (UPC)
web.mat.upc.edu/toni.susin/publicacions.html
Publications on computer graphics, character animation, and simulation. A solid academic reference for deformation theory and skin simulation research.
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UCL Geometry Processing
geometry.cs.ucl.ac.uk/publications.php
Research publications on geometry processing, shape analysis, and motion capture data. Particularly strong on surface reconstruction and deformation from recordings.
Tools
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ExoTools
www.exotools.net/products
Cutting-edge rigging products built for studio pipelines. Pushes well beyond what standard DCCs offer out of the box.
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Touch Pose
store.squarebitstudios.com/
Maya plugin for animating directly on the character mesh. Select, touch, and pose without going through traditional control picking workflows.
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Simplex
github.com/blurstudio/Simplex
Cross-platform blendshape management system. Handles complex shape combos, in-betweens, spline interpolation, and FACS setups. Python-based, stores data as structured Alembic caches.
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jQuadCloth
jacopos.gumroad.com/l/Qeoz?layout=profile
Maya tool that automatically retopologizes Marvelous Designer cloth output into clean quad meshes. Saves significant manual cleanup time.
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Soup
soup-dev.com/products.html
Collection of Maya plugins predating Bifrost: procedural data generators, VDB support, math nodes, and a MEL-based rigging system. Still full of interesting plugin architecture ideas.
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Node Editor Plus
github.com/rijahkaz/node_editor_plus
Open-source Maya plugin that extends the Node Editor with bookmarks, notes, and improved navigation. A clear example of how to make the node graph more UX-friendly.
References
2External references useful for anatomy, shape targets, and research.
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ARKit Blendshapes Guide
pooyadeperson.com/the-ultimate-guide-to-creating-arkits-52-facial-blendshapes/?utm_source=from_sarge_with_love
Step-by-step guide to building all 52 ARKit facial blendshapes. Covers shape definitions, naming conventions, and production workflow.
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Dynamic Digital Radiography
healthcare.konicaminolta.us/radiography/dynamic-digital-radiography-ddr
Live X-ray footage of the body in motion. Invaluable reference for understanding how bones, joints, and soft tissue behave dynamically during movement.