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Normalized Euclidean Distance Matrices for Human Motion Retargeting
Antonin Bernardin, Ludovic Hoyet, Antonio Mucherino, Douglas Soares Gonçalves, Franck Multon
Frame-based retargeting using normalized Euclidean distance matrices of inter-joint distances to transfer motion across differently proportioned skeletons.
Abstract
Presents a distance-based approach to motion retargeting that represents human postures using normalized Euclidean Distance Matrices containing all inter-joint distances. Proposes normalization and denormalization procedures based on kinematic chain lengths to adapt distance matrices across different skeletal morphologies. Uses a Distance Geometry Problem solver with spectral gradient optimization to compute retargeted joint positions that best satisfy the adapted distance constraints.
How to read this
- Category
- Method: a motion retargeting algorithm
- Contributions
- A frame-based posture representation using normalized Euclidean Distance Matrices of all inter-joint distances
- Normalization and denormalization procedures based on kinematic-chain lengths to adapt distance matrices across different skeletal morphologies
- A Distance Geometry Problem solver with spectral gradient optimization to recover retargeted joint positions
- Context
- Belongs to the motion retargeting lineage opened by Gleicher's Retargeting Motion to New Characters, recasting the cross-morphology transfer as a distance-geometry problem.Builds on: Retargeting Motion to New Characters
- Correctness
- The approach is posture (frame) based on inter-joint distances; readers should keep in mind that a purely per-frame distance formulation may not by itself guarantee temporal smoothness or enforce constraints like foot contacts unless handled separately.
- Clarity
- Moderately technical; a first pass conveys the distance-matrix idea, a second pass is needed for the normalization scheme and the DGP solver.
- How to read it
- Focus on how postures become distance matrices and how chain-length normalization bridges morphologies; a second pass on the DGP solver pays off only if you implement or extend it.
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Related work
- Dog Code: Human to Quadruped Embodiment Using Shared Codebooks 2024 / MIG
- Motion Retargeting for Crowd Simulation 2015 / DigiPro
- Retargeting Motion to New Characters 1998 / SIGGRAPH
- Real-Time Motion Retargeting to Highly Varied User-Created Morphologies 2008 / SIGGRAPH
Keywords
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