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Simulation of Clothing with Folds and Wrinkles
Mixed implicit/explicit integrator with physically correct bending and interface forecasting to preserve folds in cloth-character collisions.
Abstract
This paper presents techniques for simulating clothing that matches the look and behavior of real garments by capturing folds, wrinkles, draping, and stretching. The contributions include a mixed explicit/implicit time integration scheme that handles elastic forces explicitly and damping forces implicitly, a physically correct bending model between pairs of triangles with potentially nonzero rest angles for pre-shaping wrinkles, an interface forecasting technique that promotes detail in contact regions, a post-processing method for cloth-character collisions that preserves folds and wrinkles, and a dynamic sticking constraint for controlling large-scale folding. Cloth-object collisions are handled using a level set signed distance function defined on a grid, and self-collision uses prior robust treatment. The methods were used in film production including Terminator 3 and Harry Potter.
How to read this
- Category
- Method: cloth simulation (integration, bending, collision handling)
- Contributions
- Mixed explicit/implicit time integration (elastic forces explicit, damping implicit) plus a physically correct bending model with nonzero rest angles for pre-shaping wrinkles
- Interface forecasting to promote detail in contact regions and a post-process that preserves folds and wrinkles during cloth-character collisions
- A dynamic sticking constraint for controlling large-scale folding
- Context
- Builds directly on Bridson et al.'s robust collision, contact and friction treatment for skinned cloth, layering fold and wrinkle preservation on top of that collision foundation.Builds on: Robust Treatment of Collisions, Contact and Friction for a Skinned Cloth Simulation
- Correctness
- Demonstrated on film production garments (Terminator 3, Harry Potter) and tuned for that look; the bending and forecasting choices are aimed at visual fidelity, so a reader should view it as production-validated rather than benchmarked against measured fabric mechanics.
- Clarity
- Reads as a well-structured systems paper; a first pass gives the pipeline of techniques, a second pass is needed for the integration scheme and bending energy details.
- How to read it
- Read for the catalogue of distinct techniques and where each fits in the pipeline; second-pass the integrator and bending model, and read alongside the 2002 robust-collision paper since it is the assumed substrate.
Built upon by
Related work
- Large Steps in Cloth Simulation 1998 / SIGGRAPH
- Untangling Cloth 2003 / SIGGRAPH
- Example-Based Wrinkle Synthesis for Clothing Animation 2010 / SIGGRAPH
- Fast Cloth Simulation on Moving Humanoids 2005 / Eurographics
Keywords
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