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Premo: Powerful Character Rigging, Fast Animation

Stuart Bryson, Matthew C. Gong, Rob O'Neill, Ted Forgrave, Ben Kwa, Paul DiLorenzo

SIGGRAPHDreamWorks3 citesRigging

Overview of DreamWorks' Academy Award-winning Premo system featuring pose-centric sculpting workflows that map edits back to underlying pose shapes.

Abstract

Premo is an Academy Award-winning animation and rigging platform developed by DreamWorks that introduced native rigging support through a new data model. The system enables pose-centric workflows where artists can sculpt deformer output directly in any pose, mapping edits back to underlying pose shapes. Its dual graph representation allows full-resolution production rigs to be loaded editably while maintaining interactive animation performance, eliminating the need for build scripts before rigging.

How to read this

Category
Production talk / system overview (DreamWorks Premo rigging and animation platform)
Contributions
  • Demonstrates a new data model that gives Premo native rigging support
  • Shows pose-centric workflows where artists sculpt deformer output in any pose and map edits back to underlying pose shapes
  • Presents a dual graph that loads full-resolution production rigs editably while keeping interactive animation performance, removing pre-rigging build scripts
Context
Continues DreamWorks' in-house rigging/evaluation lineage following LibEE 2 (2018), an Academy Award-winning production platform.Builds on: LibEE 2: Enabling Fast Edits and Evaluation
Correctness
Studio practice, not peer-reviewed; the described workflows and performance are production-proven on DreamWorks' pipeline rather than independently benchmarked.
Clarity
Accessible to practitioners; a single read conveys the system and workflow, with familiarity in production rigging helping.
How to read it
Read once for the data-model and dual-graph ideas and the pose-centric sculpting workflow; revisit specific sections only for pipeline lessons relevant to your own rigging system.

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