Skip to content

← ArchiveTalk2019

Introducing the New Animation Rigging Features (Presented by Unity Technologies)

Jean-Sebastien Campagna, Olivier Dionne, Dave Hunt

GDCIndustrial2 descendantsRiggingSkinning

Unity showcased predefined constraints for procedurally controlling character deformations, physics-based secondary motion simulation, and runtime blending within their Animation Rigging package.

Builds on

Nothing in the archive, this is a starting point.

Built upon by

This page summarises the entry and links to its original source. The archive never hosts or redistributes the publication itself.Show it in the full archive list →