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Learning a Model of Facial Shape and Expression from 4D Scans

Tianye Li, Timo Bolkart, Michael J. Black, Hao Li, Javier Romero

SIGGRAPH AsiaAcademic1735 cites23 descendantsFacial

FLAME model: articulated jaw, neck, and eyeballs with pose-dependent and expression blendshapes trained on 33,000 3D scans.

Abstract

The field of 3D face modeling has a large gap between high-end and low-end methods. At the high end, the best facial animation is indistinguishable from real humans, but this comes at the cost of extensive manual labor. At the low end, face capture from consumer depth sensors relies on 3D face models that are not expressive enough to capture the variability in natural facial shape and expression. We seek a middle ground by learning a facial model from thousands of accurately aligned 3D scans. Our FLAME model (Faces Learned with an Articulated Model and Expressions) is designed to work with existing graphics software and be easy to fit to data. FLAME uses a linear shape space trained from 3800 scans of human heads. FLAME combines this linear shape space with an articulated jaw, neck, and eyeballs, pose-dependent corrective blendshapes, and additional global expression blendshapes. The pose and expression dependent articulations are learned from 4D face sequences in the D3DFACS dataset along with additional 4D sequences. We accurately register a template mesh to the scan sequences and make the D3DFACS registrations available for research purposes. In total the model is trained from over 33, 000 scans. FLAME is low-dimensional but more expressive than the FaceWarehouse model and the Basel Face Model.

How to read this

Category
Method / model: a learned parametric face model
Contributions
  • FLAME, a face model combining a linear shape space with an articulated jaw, neck, and eyeballs plus pose-dependent corrective and global expression blendshapes
  • Trained from thousands of aligned 3D scans (shape) and 4D sequences (pose and expression), designed to fit data and work in existing graphics software
  • Release of registered D3DFACS sequences for research
Context
Builds on the morphable-model tradition of Blanz and Vetter's A Morphable Model for the Synthesis of 3D Faces, adding articulation and learned correctives to bridge high-end and low-end face capture.Builds on: A Morphable Model for the Synthesis of 3D Faces
Correctness
Learned from a large scan and 4D corpus and built to be easy to fit; readers should remember the shape and expression spaces are linear (with pose-dependent correctives), so extreme or highly stylized faces outside the training distribution may not be captured.
Clarity
Clearly written and widely adopted; a first pass conveys the model structure, a second pass clarifies the registration and training pipeline.
How to read it
Focus on how shape, pose, and expression are factored and trained; a second pass on registration and fitting pays off because FLAME is a common building block you will likely reuse or compare against.

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