Skip to content

← ArchiveTalk2010

Physics Meets Animation: Character Stunts in Just Cause 2

John Fuller, Andreas Nilsson

GDCIndustrialRigging

Explains how physics and IK were fused in Just Cause 2 for skydiving, grappling, and vehicle clinging, reducing animation asset creation while enabling novel emergent gameplay interactions.

This page summarises the entry and links to its original source. The archive never hosts or redistributes the publication itself.Show it in the full archive list →