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Sliding the Pieces into Place: Rigging the Pigeons of Spies in Disguise

James Gu, Ozgur Aydogdu, Steven Song

SIGGRAPHIndustrial0 citesRiggingFacial

Head rig for Spies in Disguise pigeons where beak and facial features slide freely on curved head volumes, enabling 2D-inspired expressions on 3D characters.

Abstract

The birds of Spies in Disguise required several technological advancements and techniques to achieve the simple graphic style of the film. One technology was a re-designed wing rig with unique mechanics that allowed for clean lines and graphic shapes rather than our previous anatomical based wing rig. The production style also required extreme posing involving sliding limbs, large open mouth ranges and jiggly eyes. These requirements were achieved with a combination of new workflow techniques, updates to the pipeline and the creation and updating of proprietary deformers.

How to read this

Category
Production talk: a character rigging and deformer breakdown
Contributions
  • A re-designed wing rig with mechanics for clean graphic shapes rather than anatomical wings
  • Techniques for extreme posing including sliding limbs, large open-mouth ranges, and jiggly eyes
  • New workflow, pipeline updates, and proprietary deformers to slide facial features over curved head volumes
Context
Builds on prior proprietary rigging tooling (referenced ChopRig System), applying it to the stylized graphic look of Spies in Disguise birds.Builds on: ChopRig System
Correctness
Studio practice, not peer-reviewed; the rig is validated by shipped shots and a specific stylistic target, so the techniques are production-proven for this art direction rather than shown to generalize.
Clarity
Accessible and example-driven; one read conveys the rigging problems and solutions, with detail tied to a proprietary toolset.
How to read it
Read once focusing on how the sliding-feature and graphic-wing mechanics achieve a 2D look on 3D geometry; treat it as a design-pattern reference rather than a reproducible method.

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