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A Pixel-Based Framework for Data-Driven Clothing

Ning Jin, Yilin Zhu, Zhenglin Geng, Ron Fedkiw

SCAAcademic65 citesCFXML Deformation

Represents garment deformations as UV-space images enabling convolutional neural networks to predict pose-dependent clothing deformation efficiently.

Abstract

We propose a novel approach to learning cloth deformation as a function of body pose, recasting the graph‐like triangle mesh data structure into image‐based data in order to leverage popular and well‐developed convolutional neural networks (CNNs) in a two‐dimensional Euclidean domain. Then, a three‐dimensional animation of clothing is equivalent to a sequence of two‐dimensional RGB images driven/choreographed by time dependent joint angles. In order to reduce nonlinearity demands on the neural network, we utilize procedural skinning of the body surface to capture much of the rotation/deformation so that the RGB images only contain textures of displacement offsets from skin to clothing. Notably, we illustrate that our approach does not require accurate unclothed body shapes or robust skinning techniques. Additionally, we discuss how standard image based techniques such as image partitioning for higher resolution can readily be incorporated into our framework.

How to read this

Category
Method: data-driven, pose-dependent clothing deformation
Contributions
  • Recasting triangle-mesh garment deformation as UV-space RGB images so 2D CNNs can be applied directly
  • Procedural body skinning that absorbs most rotation so the images only encode skin-to-clothing displacement offsets, reducing network nonlinearity
  • A framework tolerant of inaccurate unclothed body shapes and skinning, with standard image techniques (e.g. partitioning) reused for higher resolution
Context
Relates to learning-based clothing animation (referenced Learning-Based Animation of Clothing for Virtual Try-On, Santesteban 2019), reframing the problem in an image-based Euclidean domain.Builds on: Learning-Based Animation of Clothing for Virtual Try-On
Correctness
Demonstrated as a clothing animation driven by joint angles; the pixel/UV reformulation assumes deformation maps well to a 2D image domain, so seams, UV distortion, and topology effects are inherent considerations the abstract addresses only partially via partitioning.
Clarity
Clearly motivated and intuitive (mesh-to-image analogy); a first pass conveys the representation, a second pass is needed for the network and displacement-encoding details.
How to read it
Focus first on why the UV-image plus skinned-offset representation tames nonlinearity; second pass on the image partitioning and resolution handling if you plan to extend it to new garments or higher detail.

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