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Mobilizing Mocap, Motion Blending, and Mayhem: Rig Interoperability for Crowd Simulation on Incredibles 2

Paul Kanyuk, Patrick Coleman, Jonah Laird

SIGGRAPHPixar3 citesRiggingSkinning

Pixar approximates complex Presto crowd rigs with skinned skeletons to enable mocap, motion blending, and ragdoll physics interchange for Incredibles 2 crowd pipeline.

Abstract

The stylized world of Incredibles 2 features large urban crowds both in everyday situations and in scenes of panicked mayhem. While Pixar's now academy award winning animation software, Presto, has allowed us to create expressive and nuanced rigs for our crowd characters, our proprietary approach has made it difficult to utilize animation from external sources, such as crowd simulations or from motion capture. In this talk, we discuss how we can automatically approximate our complex rigs with skinned skeletons, as well as how this has opened up our crowd pipeline to procedural look-ats, motion blending, ragdoll physics, and motion capture. In particular, the use of motion capture is novel for Pixar, and finding a way to integrate this workflow into our animator-centric pipeline and culture has been an ongoing effort. The system we designed allows us to capture motion data for multiple characters in the context of complex shots in Presto, and it facilitates choreography of nuanced and specifically timed crowd motions. Together with traditional hand animated motion cycles, our crowd choreography tools in Presto [Arumugam et al., 2013], and skeletal agent based simulation in SideFX's Houdini [SideFX, [n. d.]] via our MURE tools [Gustafson et al., 2016], the crowds team on Incredibles 2 produced rich scenes of busy streets and urban panic.

How to read this

Category
Production talk / pipeline breakdown (rig interoperability for crowds)
Contributions
  • Automatically approximates complex proprietary Presto crowd rigs with skinned skeletons
  • Opens the crowd pipeline to procedural look-ats, motion blending, ragdoll physics, and motion capture
  • Integrates multi-character mocap capture and crowd choreography into Pixar's animator-centric workflow
Context
Relates to Pixar's crowd and scene-description tooling (referenced Universal Scene Description release), bridging the proprietary Presto rig to interchange formats used by external simulation and mocap sources.Builds on: Universal Scene Description: Open Source Release
Correctness
Studio practice, not peer-reviewed; results are production-proven on Incredibles 2, so a reader should treat the skinned-skeleton approximation as a pragmatic interchange device rather than a general accuracy guarantee.
Clarity
Accessible and narrative; a single first pass conveys the pipeline goals and the interchange idea.
How to read it
Read once for the workflow motivation and the approximate-rig-as-skeleton trick; no formulation to chase, so focus on which interchange capabilities (look-ats, blending, ragdoll, mocap) each step unlocks.

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