← ArchivePaper2026
Dynamic Wrinkling on Coarsely-Meshed Cloth
Introduces a two way coupled dynamics model that superposes a base cloth surface and a spatially varying wrinkle amplitude and frequency field for interactive coarse mesh cloth.
How to read this
- Category
- Academic SCA paper on real time cloth simulation, a dynamic wrinkle model for coarse meshes
- Contributions
- Introduces a two way coupled dynamics model for cloth, representing the surface as a base mesh plus a spatially varying wrinkle amplitude and frequency field on top
- Lets the coarse base surface's deformation drive where and how wrinkles emerge, and lets the wrinkle field feed back so the base surface can compress, rather than treating wrinkles as a one way post process detail
- Targets interactive rates on coarse meshes, aiming to keep the fine wrinkle detail that normally requires a high resolution mesh without paying the resolution cost
- Context
- This extends the coarse mesh wrinkling line established by Fine Wrinkling on Coarsely Meshed Thin Shells, moving from a largely one way wrinkle parameterization on top of a coarse simulation to a fully two way coupled model where wrinkles and the base surface affect each other. The archive lists no builds_on entry for it, but it sits squarely in interactive cloth simulation research aimed at games and real time production rather than offline high resolution cloth solving.
- Correctness
- No PDF was available locally and no full abstract with quantitative results was found by web search, only a conceptual description, two way coupling, amplitude and frequency field, with no specific performance or accuracy numbers. Treat the speed and quality claims as unconfirmed until the SCA paper itself is read.
- Clarity
- Likely technical, SCA papers in this space typically include a fair amount of shell and wrinkle mechanics derivation, expect it to read like a solver paper aimed at simulation engineers rather than a general rigging or animation audience.
- How to read it
- First pass, read the abstract for the two way coupling idea and compare it mentally to the older one way Fine Wrinkling paper it extends. Second pass, once you have the PDF, read the coupled dynamics formulation and any results section for interactive rate numbers and comparisons to full resolution cloth. Third pass is worth it for someone implementing a real time cloth solver for games or interactive production who needs wrinkle detail without full mesh resolution.
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