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GarMatNet: A Learning-Based Method for Predicting 3D Garment Mesh with Parameterized Materials

Zhen Luo, Tianxing Li, Takashi Kanai

MIGAcademic3 citesCFXML Deformation

Two-stream network predicts body-fitted garment mesh deformation conditioned on pose and parameterized fabric material properties.

Abstract

Recent progress in learning-based methods of garment mesh generation is resulting in increased efficiency and maintenance of reality during the generation process. However, none of the previous works so far have focused on variations in material types based on a parameterized material parameter under static poses. In this work, we propose a learning-based method, GarMatNet, for predicting garment deformation based on the functions of human poses and garment materials while maintaining detailed garment wrinkles. GarMatNet consists of two components: a generally-fitting network for predicting smoothed garment mesh and a locally-detailed network for adding detailed wrinkles based on smoothed garment mesh. We hypothesize that material properties play an essential role in the deformation of garments. Since the influences of material type are relatively smaller than pose or body shape, we employ linear interpolation among different factors to control deformation. More specifically, we apply a parameterized material space based on the mass-spring model to express the difference between materials and construct a suitable network structure with weight adjustment between material properties and poses.

How to read this

Category
Method: learning-based garment deformation conditioned on material
Contributions
  • GarMatNet, a two-stream network predicting garment deformation from human pose and parameterized garment material
  • A generally-fitting network for smoothed garment mesh plus a locally-detailed network that adds wrinkles
  • A parameterized material space based on a mass-spring model, with linear interpolation to control material-driven deformation
Context
Sits in the learning-based garment animation line of work, building on virtual-try-on clothing animation such as Santesteban et al.Builds on: Learning-Based Animation of Clothing for Virtual Try-On
Correctness
Operates under static poses and assumes material influence is smaller than pose or body shape, justifying linear interpolation across materials; this interpolation assumption and the static-pose setting are the limitations to keep in mind.
Clarity
Accessible (MIG); a first pass conveys the two-stream idea, a second pass clarifies the material parameterization.
How to read it
Read for how material is parameterized and injected, and the coarse-to-detail two-network split; second pass if you care about the mass-spring material space.

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