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Projective Dynamics with Dry Frictional Contact
Mickael Ly, Jean Jouve, Laurence Boissieux, Florence Bertails-Descoubes
This work extends projective dynamics to handle exact dry frictional contact governed by the Signorini-Coulomb law, integrating contact resolution into the local-global solver structure rather than re
Abstract
This work extends projective dynamics to handle exact dry frictional contact governed by the Signorini-Coulomb law, integrating contact resolution into the local-global solver structure rather than relying on penalty forces. A semi-implicit time stepping scheme alternates between the inexpensive global elasticity solve and local contact and friction projections, preserving the efficiency that makes projective dynamics attractive. The method robustly simulates cloth and other deformable objects in collision-rich scenarios while respecting non-penetration and Coulomb friction constraints.
How to read this
- Category
- Method: a frictional contact solver for projective dynamics
- Contributions
- Extends projective dynamics to exact dry frictional contact under the Signorini-Coulomb law
- Integrates contact and friction projections into the local-global solver instead of using penalty forces
- A semi-implicit scheme alternating a global elasticity solve with local contact/friction projections
- Context
- Builds on Bouaziz et al.'s Projective Dynamics, grafting non-smooth Signorini-Coulomb contact onto its local-global structure rather than the penalty-based contact common in fast simulators.Builds on: Projective Dynamics: Fusing Constraint Projections for Fast Simulation
- Correctness
- Demonstrated on cloth and other deformables in collision-rich scenes, respecting non-penetration and Coulomb friction; the appeal hinges on preserving PD's efficiency, so the relevant question is how well exact friction scales as contact density grows.
- Clarity
- Dense in the contact formulation; the high-level alternation scheme is graspable on a first pass, the projections are not.
- How to read it
- First pass for how friction is folded into the local-global loop; budget a careful second and likely third pass on the Signorini-Coulomb projections if you plan to implement or extend it.
Built upon by
Nothing yet.
Related work
- Nonlinear Cloth Simulation with Isogeometric Analysis 2024 / CASA
- Interactive Hair Simulation on the GPU Using ADMM 2023 / SIGGRAPH
- Projective Dynamics: Fusing Constraint Projections for Fast Simulation 2014 / SIGGRAPH
- An Implicit Frictional Contact Solver for Adaptive Cloth Simulation 2018 / SIGGRAPH
Keywords
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