Skip to content

← ArchiveTalk2017

Maya 2017 Update 3: Tension Deformer and Bake Deformer Tool

Autodesk

MayaAutodeskSkinningRigging

Autodesk walkthrough of two deformation tools added in Maya 2017 Update 3: the Tension deformer for surface-tension effects and the Bake Deformer Tool for converting complex deformers to skin weights for game engine export.

Abstract

Autodesk walkthrough of two deformation features in Maya 2017 Update 3 demonstrated on an unskinned character. The tension deformer is applied over a geodesic voxel bind to reduce facet tearing and surface stretching when the arm, collarbone, and chest bones are rotated, with iterations and envelope controls shown. The Bake Deformer Tool, invoked via a script editor command, then transfers the weighted deformation result from a source mesh and skeleton onto a target leather-suit mesh and skeleton by rotating all bones, measuring vertex displacement, and baking it into a plain skin cluster of five influences so the result can be exported to a game engine without the deformer.

How to read this

Category
Production talk: DCC tool walkthrough (Maya deformation features)
Contributions
  • Demonstrates the Tension deformer over a geodesic voxel bind to reduce facet tearing and stretching when arm, collarbone, and chest bones rotate, with iterations and envelope controls
  • Demonstrates the Bake Deformer Tool transferring a weighted deformation result onto a target mesh and skeleton by measuring vertex displacement across bone rotations
  • Shows baking the result into a plain skin cluster of five influences for game-engine export without the deformer
Context
A vendor walkthrough of Maya 2017 Update 3 deformation tools, relating to the general DCC-to-game-engine skinning and deformation-baking workflow.
Correctness
This is an Autodesk product demonstration, not peer-reviewed work; behavior shown is product-defined and results depend on the specific character, bind, and influence-count settings used in the demo.
Clarity
Highly accessible, step-by-step demo; a single viewing conveys what the tools do and how to invoke them.
How to read it
Watch once to learn when to reach for the Tension deformer versus Bake Deformer Tool; revisit the baking steps when you actually need to export deformer-driven results to a game engine.

Related work

Keywords

This page summarises the entry and links to its original source. The archive never hosts or redistributes the publication itself.Show it in the full archive list →