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SoftCon: Simulation and Control of Soft-Bodied Animals with Biomimetic Actuators
Sehee Min, Jungdam Won, Seunghwan Lee, Jungnam Park, Jehee Lee
Simulates and controls deformable invertebrate characters using muscle-like actuators with contact-rich locomotion.
Abstract
We present a novel and general framework for the design and control of underwater soft-bodied animals. The whole body of an animal consisting of soft tissues is modeled by tetrahedral and triangular FEM meshes. The contraction of muscles embedded in the soft tissues actuates the body and limbs to move. We present a novel muscle excitation model that mimics the anatomy of muscular hydrostats and their muscle excitation patterns. Our deep reinforcement learning algorithm equipped with the muscle excitation model successfully learned the control policy of soft-bodied animals, which can be physically simulated in real-time, controlled interactively, and resilient to external perturbations. We demonstrate the effectiveness of our approach with various simulated animals including octopuses, lampreys, starfishes, stingrays and cuttlefishes. They learn diverse behaviors such as swimming, grasping, and escaping from a bottle. We also implemented a simple user interface system that allows the user to easily create their creatures.
How to read this
- Category
- Method: simulation and learned control of soft-bodied characters
- Contributions
- A general framework modeling whole soft-bodied animals with tetrahedral and triangular FEM meshes actuated by embedded muscles
- A muscle excitation model mimicking muscular-hydrostat anatomy and excitation patterns
- A deep reinforcement learning controller yielding real-time, interactive, perturbation-resilient behaviors across several invertebrates
- Context
- Relates to muscle-actuated physical character control (referenced Scalable Muscle-Actuated Human Simulation and Control), extending it from articulated humans to soft underwater invertebrates.Builds on: Scalable Muscle-Actuated Human Simulation and Control
- Correctness
- Demonstrated on simulated octopuses, lampreys, starfish, stingrays, and cuttlefish learning swimming, grasping, and escape; results are in simulation with a biomimetic actuator abstraction, so fidelity to real animal biomechanics and transfer beyond the shown creatures are not claimed.
- Clarity
- Readable with strong visual results; a first pass conveys the actuator and RL idea, a second pass is needed for the FEM and excitation-model details.
- How to read it
- On the first pass focus on the muscle excitation model and how the RL policy is set up; second pass for the FEM actuation coupling and training specifics if reproducing the control results.
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Related work
- Generative GaitNet 2022 / SIGGRAPH
- Computational Bodybuilding: Anatomically-Based Modeling of Human Bodies 2015 / SIGGRAPH
- Character Controllers Using Motion VAEs 2020 / SIGGRAPH
- DReCon: Data-Driven Responsive Control of Physics-Based Characters 2019 / TOG
Keywords
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