← ArchivePaper2026
Skeletal-Driven Animation of Anatomical Humans via Neural Deformation Gradients
Gerrit Nolte, Fabian Kemper, Ulrich Schwanecke, Mario Botsch
Trains a network to predict per element deformation gradients for skeleton driven anatomical human animation, staying robust to element inversion and volume drift.
How to read this
- Category
- Neural physics-inspired skeletal-driven animation of layered anatomical humans (skin, muscle, bone)
- Contributions
- Trains a neural network to predict per-element deformation gradients, rather than vertex displacements, for volumetric anatomical animation, which the paper shows is inherently more robust to element inversion and volume drift
- Builds a layered volumetric body model (bone wrap, muscle wrap, skin, connected as tetrahedral and prism elements) derived from InsideHumans, trained on high-quality FEM simulation data, and generalizes to new body shapes and poses without retraining
- Runs at 30 frames per second on consumer hardware while closely approximating full FEM simulation results, extending prior surface-only neural Jacobian field work into a multi-layer volumetric setting
- Context
- The work extends deformation-gradient neural representations, previously used for surface-only problems like garment and facial deformation (Neural Jacobian Fields), into a volumetric, multi-layer anatomical setting. It directly targets the joint-collapse and self-intersection failures of geometric skinning models such as SKEL and HIT, aiming for the coordination quality of full FEM simulation at interactive speed.
- Correctness
- Claims are grounded in comparisons against FEM ground truth for volume preservation, inversion counts, and generalization, plus architecture ablations, published in a peer-reviewed venue (Eurographics, Computer Graphics Forum). Correctness is bounded by the diversity of the FEM training data and the fixed InsideHumans-derived body topology used to build the layered mesh.
- Clarity
- A long, carefully organized Eurographics paper with a thorough related-work section covering skinning, data-driven correctives, and volumetric simulation. The volumetric terminology (wrap meshes, prisms, embedded deformation) takes some upfront effort, but the writing itself is precise.
- How to read it
- First pass: abstract, Figure 1's animated skeleton-muscle-skin sequence, and Figure 2's template mesh diagram. Second pass: Sections 1 and 2 to place it against SKEL, HIT, and FEM or projective-dynamics prior work, plus Section 3.1 for the layered body model definition. Third pass: Sections 3.2 and 3.3 on the deformation-gradient network and the results in Section 5 for volume-preservation and generalization numbers.
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