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FIRA: Portable Realtime Rig Deformation
Portable real-time rig deformation framework providing production-quality character deformation in interactive and game contexts.
Abstract
FIRA is a machine learning pipeline that compresses complex VFX deformation rigs into portable neural network representations for realtime use in previs and virtual production. The system trains neural networks on complex Framestore rigs and deploys them as lightweight models in Maya and Unreal Engine without requiring the full rigging toolchain.
How to read this
- Category
- Method / production system: ML compression of deformation rigs for realtime
- Contributions
- A machine learning pipeline that compresses complex VFX deformation rigs into portable neural network representations
- Trains neural networks on Framestore rigs and deploys them as lightweight models
- Runs in Maya and Unreal Engine without requiring the full rigging toolchain, targeting previs and virtual production
- Context
- Aimed at realtime/interactive character deformation, it builds on dependency-graph evaluation work for character animation such as LibEE (Watt et al.).Builds on: LibEE: A Multithreaded Dependency Graph for Character Animation
- Correctness
- Demonstrated on production Framestore rigs deployed to Maya and Unreal; as a learned approximation of an authored rig, fidelity outside the training distribution and the cost of retraining per rig are the practical limits to keep in mind.
- Clarity
- Likely accessible and system-oriented; a first pass conveys the pipeline, a second pass clarifies the training and deployment specifics.
- How to read it
- Read for the architecture of the train-then-deploy pipeline and where it fits in previs/virtual-production; a second pass pays off only if you need the model and integration details.
Built upon by
Nothing yet.
Related work
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks 2019 / SIGGRAPH
- Geodesic Voxel Binding for Production Character Meshes 2013 / SCA
- A Neural Network Model for Efficient Musculoskeletal-Driven Skin Deformation 2024 / SIGGRAPH
- Automatic Rigging and Animation of 3D Characters 2007 / SIGGRAPH
Keywords
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