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Physically Based Motion Transformation
Edits captured motion through a spacetime optimization over a simplified physical character model, so the transformed motion stays physically plausible while meeting new animator constraints.
Abstract
Presents physically based motion transformation: edits to a captured or animated motion are propagated through a spacetime optimization over a simplified physical model of the character, so the modified motion stays physically plausible, respecting momentum, mass and forces, while satisfying the animator's new constraints. It enables retargeting and stylistic edits that preserve dynamic realism.
How to read this
- Category
- Method: physically based motion editing
- Contributions
- Physically based motion transformation: animator edits are propagated through a spacetime optimization over a simplified physical model of the character
- Edited motion stays physically plausible (respecting momentum, mass, and forces) while satisfying new constraints
- Enables retargeting and stylistic edits that preserve dynamic realism
- Context
- Builds on Witkin and Kass's Spacetime Constraints and on the same authors' Motion Warping, adding a physics layer so edits remain dynamically valid rather than purely signal-based.Builds on: Spacetime Constraints · Motion Warping
- Correctness
- Plausibility rests on a simplified physical character model, so fidelity is bounded by how well that simplification captures the real dynamics, and the spacetime optimization can be expensive and sensitive to setup.
- Clarity
- Conceptually clear but optimization-heavy; a first pass conveys why physics-aware editing matters, a second pass pays off for the spacetime formulation.
- How to read it
- First pass for the contrast with purely kinematic warping/retargeting; second pass on the simplified physical model and the spacetime optimization if you need physically valid edits.
Builds on
- Spacetime Constraints 1988
- Motion Warping 1995
Built upon by
Related work
- Dog Code: Human to Quadruped Embodiment Using Shared Codebooks 2024 / MIG
- Optimal and Interactive Keyframe Selection for Motion Capture 2018 / SIGGRAPH Asia
- SketchiMo: Sketch-based Motion Editing for Articulated Characters 2016 / SIGGRAPH
- Automated Extraction and Parameterization of Motions in Large Data Sets 2004 / SIGGRAPH
Keywords
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