Skip to content

← ArchivePaper2020

Fibre: Scaling Groom Dynamics at Framestore

Alex Rothwell, Manne Öhrström

SIGGRAPHIndustrial1 citesCFX

Framestore's highly parallel dynamics solver for fur and feathers that reduced manual post-simulation fixing by 80% in creature productions.

Abstract

Framestore has been producing award winning creature effects for over 20 years, with hair, fur and feathers being crucial elements of these creatures’ visual fidelity. Simulating how these elements interact with other geometry, wind, cloth and media of varying viscosity across many hundreds of shots in a film is a time consuming and laborious process, typically requiring many refinement iterations to achieve the desired result. In this talk, we present Fibre, a stable, robust and highly parallel dynamics solver designed to help maximize production efficiency. With Fibre integrated into its proprietary fur pipeline, Framestore has been able to reduce manual post-simulation fixing by 80% and reduced the simulation time for fur and feathers by up to 50% and 80%, respectively.

How to read this

Category
Production talk: parallel hair/fur dynamics solver
Contributions
  • Demonstrates Fibre, Framestore's stable, robust, highly parallel dynamics solver for fur and feathers
  • Shows integration into a proprietary fur pipeline that cut manual post-simulation fixing by 80%
  • Reports simulation-time reductions of up to 50% for fur and 80% for feathers
Context
Sits in the creature-effects hair-and-fur dynamics tradition, conceptually downstream of mass-spring hair models such as Selle et al.'s hair simulation work.Builds on: A Mass Spring Model for Hair Simulation
Correctness
Studio practice, not peer-reviewed; the efficiency gains are production-proven on Framestore creature shows and the quoted percentages are internal pipeline metrics rather than controlled benchmarks.
Clarity
Accessible; written as a talk, a single pass conveys the design goals and the production wins.
How to read it
Read once for the pipeline-integration lessons and the parallelization strategy; revisit only if you are designing a comparable in-house groom-dynamics solver.

Builds on

Built upon by

Nothing yet.

Related work

Keywords

This page summarises the entry and links to its original source. The archive never hosts or redistributes the publication itself.Show it in the full archive list →