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Fibre: Scaling Groom Dynamics at Framestore
Framestore's highly parallel dynamics solver for fur and feathers that reduced manual post-simulation fixing by 80% in creature productions.
Abstract
Framestore has been producing award winning creature effects for over 20 years, with hair, fur and feathers being crucial elements of these creatures’ visual fidelity. Simulating how these elements interact with other geometry, wind, cloth and media of varying viscosity across many hundreds of shots in a film is a time consuming and laborious process, typically requiring many refinement iterations to achieve the desired result. In this talk, we present Fibre, a stable, robust and highly parallel dynamics solver designed to help maximize production efficiency. With Fibre integrated into its proprietary fur pipeline, Framestore has been able to reduce manual post-simulation fixing by 80% and reduced the simulation time for fur and feathers by up to 50% and 80%, respectively.
How to read this
- Category
- Production talk: parallel hair/fur dynamics solver
- Contributions
- Demonstrates Fibre, Framestore's stable, robust, highly parallel dynamics solver for fur and feathers
- Shows integration into a proprietary fur pipeline that cut manual post-simulation fixing by 80%
- Reports simulation-time reductions of up to 50% for fur and 80% for feathers
- Context
- Sits in the creature-effects hair-and-fur dynamics tradition, conceptually downstream of mass-spring hair models such as Selle et al.'s hair simulation work.Builds on: A Mass Spring Model for Hair Simulation
- Correctness
- Studio practice, not peer-reviewed; the efficiency gains are production-proven on Framestore creature shows and the quoted percentages are internal pipeline metrics rather than controlled benchmarks.
- Clarity
- Accessible; written as a talk, a single pass conveys the design goals and the production wins.
- How to read it
- Read once for the pipeline-integration lessons and the parallelization strategy; revisit only if you are designing a comparable in-house groom-dynamics solver.
Builds on
Built upon by
Nothing yet.
Related work
- Nonlinear Cloth Simulation with Isogeometric Analysis 2024 / CASA
- Creatures in Houdini | Ahmed Gharraph | FMX 2019 2019 / FMX
- Framestore Creatures & Houdini | Framestore | Character FX & Crowds Production Talks 2019 / Houdini
- Untangling Cloth 2003 / SIGGRAPH
Keywords
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