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Procedural Block-Based USD Workflows in Conduit

Chris Rydalch

SIGGRAPHIndustrial0 citesRigging

Blue Sky Studios defines modular Houdini-based element blocks that allow artists to contribute to USD character and shot pipelines without deep USD knowledge.

Abstract

We present a procedural block-based approach for USD pipelines that minimizes up-front USD knowledge requirements while ensuring users can still leverage the power of native USD. Building on USD and Conduit, we define fundamental workflow principles and philosophies on artist-interaction that guide our modular Houdini-based toolsets. Finally, we discuss the successes and challenges in scaling these workflows into production.

How to read this

Category
Production talk / pipeline design (USD workflows)
Contributions
  • Demonstrates a procedural block-based approach to USD pipelines that lowers the up-front USD knowledge artists need while keeping native USD power available
  • Defines workflow principles and modular Houdini-based toolsets layered on USD and Conduit
  • Discusses successes and challenges in scaling these workflows into production
Context
Extends Blue Sky Studios' Conduit pipeline work (Staeubli et al.) and its USD-plus-Conduit retrospective (Hallac et al.), focusing on artist-facing modular blocks atop that foundation.Builds on: Conduit: A Modern Pipeline for the Open Source World · A Pipeline Retrospective on USD and Conduit
Correctness
Studio practice, not peer-reviewed; the block approach is production-proven at one studio with its own Conduit-based stack, so portability to other pipelines and tools is not guaranteed.
Clarity
Accessible and practitioner-oriented; a single read conveys the philosophy, with details living in the toolset and pipeline specifics.
How to read it
Read once for the modular-block philosophy and the artist-abstraction-over-USD argument; revisit the scaling successes-and-challenges section if you are designing a USD pipeline for non-USD-fluent artists.

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