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Volume Preserving Simulation of Soft Tissue with Skin

Seung Heon Sheen, Egor Larionov, Dinesh K. Pai

SCA8 citesMuscles

This paper presents a soft tissue simulation method that replaces indirect volume preservation via Poisson's ratio with direct enforcement of zonal volume constraints, while controlling fine-scale vol

Abstract

This paper presents a soft tissue simulation method that replaces indirect volume preservation via Poisson's ratio with direct enforcement of zonal volume constraints, while controlling fine-scale volumetric deformation through a cell-wise compression penalty. To improve realism, it adds an epidermis model that mimics the much higher surface stiffness of real skinned bodies. The approach produces plausible flesh and skin deformation with reliable volume conservation for character animation.

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Category
Method: a volume-preserving soft tissue simulation
Contributions
  • Replaces indirect volume preservation via Poisson's ratio with direct enforcement of zonal volume constraints
  • Controls fine-scale volumetric deformation with a cell-wise compression penalty
  • Adds an epidermis model mimicking the higher surface stiffness of real skinned bodies for more plausible flesh and skin deformation
Context
Builds on finite-element flesh simulation for characters (Teran et al.'s robust quasistatic finite elements and flesh simulation), changing how volume conservation is enforced.Builds on: Robust Quasistatic Finite Elements and Flesh Simulation
Correctness
Claims reliable volume conservation and plausible flesh-and-skin behavior for character animation; results are demonstrated on character soft tissue, so the constraint and skin-stiffness model should be judged on those examples rather than assumed to transfer to all materials or large deformations.
Clarity
The motivation (direct zonal constraints over Poisson's-ratio coupling, plus a skin layer) is clear; the constraint formulation and penalty need a second pass.
How to read it
First pass for the volume-preservation and epidermis idea and why it improves realism; second pass on the constraint and compression-penalty math if you implement the solver.

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