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Volume Preserving Simulation of Soft Tissue with Skin
This paper presents a soft tissue simulation method that replaces indirect volume preservation via Poisson's ratio with direct enforcement of zonal volume constraints, while controlling fine-scale vol
Abstract
This paper presents a soft tissue simulation method that replaces indirect volume preservation via Poisson's ratio with direct enforcement of zonal volume constraints, while controlling fine-scale volumetric deformation through a cell-wise compression penalty. To improve realism, it adds an epidermis model that mimics the much higher surface stiffness of real skinned bodies. The approach produces plausible flesh and skin deformation with reliable volume conservation for character animation.
How to read this
- Category
- Method: a volume-preserving soft tissue simulation
- Contributions
- Replaces indirect volume preservation via Poisson's ratio with direct enforcement of zonal volume constraints
- Controls fine-scale volumetric deformation with a cell-wise compression penalty
- Adds an epidermis model mimicking the higher surface stiffness of real skinned bodies for more plausible flesh and skin deformation
- Context
- Builds on finite-element flesh simulation for characters (Teran et al.'s robust quasistatic finite elements and flesh simulation), changing how volume conservation is enforced.Builds on: Robust Quasistatic Finite Elements and Flesh Simulation
- Correctness
- Claims reliable volume conservation and plausible flesh-and-skin behavior for character animation; results are demonstrated on character soft tissue, so the constraint and skin-stiffness model should be judged on those examples rather than assumed to transfer to all materials or large deformations.
- Clarity
- The motivation (direct zonal constraints over Poisson's-ratio coupling, plus a skin layer) is clear; the constraint formulation and penalty need a second pass.
- How to read it
- First pass for the volume-preservation and epidermis idea and why it improves realism; second pass on the constraint and compression-penalty math if you implement the solver.
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