← ArchiveTalk2015
Capturing The Last of Us: Motion Capture Pipeline
Naughty Dog examines the motion capture pipeline for The Last of Us, covering data acquisition tools, large dataset management, raw data cleanup, and retargeting animation onto character skeletons.
Builds on
Built upon by
Nothing yet.
This page summarises the entry and links to its original source. The archive never hosts or redistributes the publication itself.Show it in the full archive list →