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Wires: A Geometric Deformation Technique

Karan Singh, Eugene Fiume

SIGGRAPHAcademic410 citesRiggingSkinning

Deforms a surface by associating it with editable curves (wires); moving a wire pulls the nearby surface, a deformation paradigm widely used for facial and character rigs.

Abstract

Introduces Wires, a curve-based geometric deformation technique inspired by the armatures sculptors use. A wire is a curve associated with a region of the surface together with parameters controlling its influence; deforming the wire deforms the surrounding surface, and multiple wires combine to shape complex features. Wires give an intuitive, reusable control structure for free-form surface deformation and have been used extensively for facial and character setup.

How to read this

Category
Method: curve-based geometric deformation (Wires)
Contributions
  • Associates editable curves (wires) with surface regions plus influence parameters
  • Deforming a wire deforms the surrounding surface, and multiple wires combine
  • Gives a reusable, sculptor-armature-like control structure for free-form deformation
Context
Builds on the space-deformation idea of Free-Form Deformation, replacing the lattice with intuitive curves widely used in facial and character setup.Builds on: Free-Form Deformation of Solid Geometric Models
Correctness
Sound and influential; results depend on wire placement and influence falloff, which the artist tunes.
Clarity
Very readable; the armature analogy makes the technique immediately graspable.
How to read it
First pass: the wire-plus-influence-region idea and the armature analogy. Second pass: how multiple wires blend if you will build rigs with it.

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