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Simulating Rapunzel's Hair in Disney's Tangled
Kelly Ward, Maryann Simmons, Andy Milne, Hidetaka Yosumi, Xinmin Zhao
Production techniques for simulating 70 feet of Rapunzel's hair in Tangled using a mass-spring dynamicWires system with art-direction controls.
Abstract
This talk describes how Walt Disney Animation Studios simulated the extreme 70 feet of hair for Rapunzel in Tangled using the proprietary mass-spring based hair simulation software dynamicWires. To handle the immense length, a sparse set of around 200 guide curves is simulated, with extra collision support structures added to fill gaps in the hair volume and on-the-fly spring forces applied to colliding segments to preserve volume and act as friction. Features such as effortless dragging via reduced tangential ground friction, per-shot simulation freezing of non-visible hair, and breakaway hair-hair constraints give the artists control over the hair motion while keeping it natural and adhering to the film's art direction.
How to read this
- Category
- Production talk / system breakdown: hair simulation
- Contributions
- Simulating Rapunzel's 70 feet of hair with the proprietary mass-spring dynamicWires system using ~200 sparse guide curves
- Collision support structures plus on-the-fly spring forces on colliding segments to preserve hair volume and act as friction
- Art-direction controls: effortless dragging via reduced tangential ground friction, per-shot freezing of non-visible hair, and breakaway hair-hair constraints
- Context
- A production application of mass-spring hair dynamics, building on Selle et al.'s 'A Mass Spring Model for Hair Simulation'.Builds on: A Mass Spring Model for Hair Simulation
- Correctness
- Studio practice, not peer-reviewed; the approach is production-proven on Tangled, and the sparse-guide plus support-structure design is tuned to the extreme-length case rather than presented as a general validated model.
- Clarity
- Accessible; a first pass conveys the production challenges and the trick set, no heavy formulation to parse.
- How to read it
- Read once for the practical toolbox (guide-curve sparsity, volume-preserving forces, art-direction overrides); no second pass needed unless you want to cross-reference the underlying Selle mass-spring model.
Builds on
Related work
- Directing Hair Motion on Tangled 2011 / SIGGRAPH
- Building a Dynamic Dad 2020 / SIGGRAPH
- Grooming and Simulation Methods for Different Hair Types | Andriy Bilichenko | Paris HIVE 2023 2023 / Houdini
- Hair, Feathers and Fur | Axis Studios | Character FX & Crowds Production Talks 2019 / Houdini
Keywords
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