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Real-time Hair Mesh Simulation

Kui Wu, Cem Yuksel

I3D36 citesCFX

This paper presents a robust real-time hair simulation method built on the hair mesh representation, which describes the hair volume as a coarse polygonal mesh.

Abstract

This paper presents a robust real-time hair simulation method built on the hair mesh representation, which describes the hair volume as a coarse polygonal mesh. Building on sheet-based cloth models, it introduces a volumetric force model that captures hair interactions inside the hair mesh volume, together with a position correction method that minimizes local deformation during collision handling. The technique remains stable under large time steps and fast motion, and recovers the initial hair shape even after substantial deformation.

How to read this

Category
Method: real-time hair simulation on a coarse mesh representation
Contributions
  • A robust real-time hair simulation built on the hair mesh representation, treating the hair volume as a coarse polygonal mesh
  • A volumetric force model extending sheet-based cloth models to capture interactions inside the hair-mesh volume
  • A position correction method that minimizes local deformation during collision handling, staying stable under large time steps and fast motion and recovering the initial shape after large deformation
Context
Builds directly on Yuksel et al.'s Hair Meshes representation and borrows from sheet-based cloth simulation models.Builds on: Hair Meshes
Correctness
Aimed at real-time use; stability and shape recovery are the headline claims, with the caveat that the coarse-mesh abstraction trades per-strand fidelity for speed and robustness.
Clarity
Reasonably accessible if you know cloth simulation; a first pass conveys the representation and goals, with the force model and correction step needing a second pass.
How to read it
First pass to grasp the hair-mesh-as-cloth-volume idea; second pass on the volumetric force model and position-correction step if you need stable real-time collision handling.

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