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Real-time Hair Mesh Simulation
This paper presents a robust real-time hair simulation method built on the hair mesh representation, which describes the hair volume as a coarse polygonal mesh.
Abstract
This paper presents a robust real-time hair simulation method built on the hair mesh representation, which describes the hair volume as a coarse polygonal mesh. Building on sheet-based cloth models, it introduces a volumetric force model that captures hair interactions inside the hair mesh volume, together with a position correction method that minimizes local deformation during collision handling. The technique remains stable under large time steps and fast motion, and recovers the initial hair shape even after substantial deformation.
How to read this
- Category
- Method: real-time hair simulation on a coarse mesh representation
- Contributions
- A robust real-time hair simulation built on the hair mesh representation, treating the hair volume as a coarse polygonal mesh
- A volumetric force model extending sheet-based cloth models to capture interactions inside the hair-mesh volume
- A position correction method that minimizes local deformation during collision handling, staying stable under large time steps and fast motion and recovering the initial shape after large deformation
- Context
- Builds directly on Yuksel et al.'s Hair Meshes representation and borrows from sheet-based cloth simulation models.Builds on: Hair Meshes
- Correctness
- Aimed at real-time use; stability and shape recovery are the headline claims, with the caveat that the coarse-mesh abstraction trades per-strand fidelity for speed and robustness.
- Clarity
- Reasonably accessible if you know cloth simulation; a first pass conveys the representation and goals, with the force model and correction step needing a second pass.
- How to read it
- First pass to grasp the hair-mesh-as-cloth-volume idea; second pass on the volumetric force model and position-correction step if you need stable real-time collision handling.
Builds on
- Hair Meshes 2009
Built upon by
Nothing yet.
Related work
- Continuum-based Strain Limiting 2009 / Eurographics
- GPU-Based Simulation of Cloth Wrinkles at Submillimeter Levels 2021 / SIGGRAPH
- Wrapped Clothing on Disney's Raya and the Last Dragon 2021 / SIGGRAPH
- Efficient Simulation of Inextensible Cloth 2007 / SIGGRAPH
Keywords
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