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Progressive Simulation for Cloth Quasistatics

Jiayi Eris Zhang, Jeremie Dumas, Yun (Raymond) Fei, Alec Jacobson, Doug L. James, Danny M. Kaufman

TOG24 citesCFX

Progressive Cloth Simulation (PCS) is a forward simulation method for efficient preview of cloth quasistatics on very coarse triangle meshes, with consistent and progressive refinement over a hierarch

Abstract

Progressive Cloth Simulation (PCS) is a forward simulation method for efficient preview of cloth quasistatics on very coarse triangle meshes, with consistent and progressive refinement over a hierarchy of higher-resolution models. Coarse previews remain close to the converged high-resolution drape, so designers can interactively inspect results that reliably predict the final folds, wrinkles, and draping. The method progressively improves the solution across the mesh hierarchy while preserving consistent behavior throughout upsampling.

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Category
Method: progressive cloth quasistatics simulation
Contributions
  • Progressive Cloth Simulation (PCS), a forward method for efficient preview of cloth quasistatics on very coarse triangle meshes
  • Consistent, progressive refinement across a hierarchy of higher-resolution models so coarse previews reliably predict the converged drape
  • Interactive inspection of folds, wrinkles, and draping that remains close to the final high-resolution result
Context
Sits in the cloth simulation lineage going back to implicit-integration foundations like Large Steps in Cloth Simulation (Baraff and Witkin 1998), here targeting progressive quasistatic preview.Builds on: Large Steps in Cloth Simulation
Correctness
Targets cloth quasistatics (static drape) rather than full dynamics, and the claim is that coarse previews stay close to the converged high-resolution drape; readers should note it is a preview-to-refinement workflow, not a substitute for dynamic simulation.
Clarity
Accessible problem statement; a first pass conveys the progressive-preview idea, a second pass is needed for the hierarchy and convergence formulation.
How to read it
Read first for the quasistatics scope and the coarse-to-fine consistency guarantee; second pass on the optimization over the mesh hierarchy if you implement it.

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