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High Fidelity Facial Animation Capture and Retargeting with Contours
Kiran S. Bhat, Rony Goldenthal, Yuting Ye, Ronald Mallet, Michael Koperwas
Contour-based facial animation capture system enabling high-fidelity retargeting of subtle expressions to CG character rigs.
Abstract
Presents a performance capture method that focuses on contour features of the face, particularly the eyelids and inner mouth, to capture subtle facial expressions missed by marker-only approaches. Uses a two-step optimization combining blendshape fitting with per-frame corrective shapes to match tracked contours and markers accurately.
How to read this
- Category
- Capture system: contour-based facial performance capture and retargeting
- Contributions
- Performance capture that exploits contour features (eyelids and inner mouth) to recover subtle expressions missed by marker-only approaches
- Two-step optimization combining blendshape fitting with per-frame corrective shapes to match tracked contours and markers
- Enables high-fidelity retargeting of subtle expressions to CG character rigs
- Context
- Builds on high-resolution facial performance capture (Bradley et al. High Resolution Passive Facial Performance Capture), adding contour cues to improve fidelity in regions markers cannot track.Builds on: High Resolution Passive Facial Performance Capture
- Correctness
- Demonstrated on subtle expressions around eyes and mouth that markers miss; relies on robust contour tracking and on the corrective-shape step to absorb residual error, so capture quality depends on contour-detection reliability.
- Clarity
- Accessible; a first pass conveys the contours-plus-markers idea, a second pass clarifies the two-step blendshape-then-correctives optimization.
- How to read it
- Focus on which contours are tracked and how the corrective step complements blendshape fitting; a second pass pays off if facial-capture fidelity or retargeting is your goal.
Builds on
Built upon by
Nothing yet.
Related work
- Realtime Facial Animation with On-the-fly Correctives 2013 / SIGGRAPH
- Example-Based Facial Rigging 2010 / SIGGRAPH
- Direct Manipulation Blendshapes 2010 / TOG
- FaceLab: Scalable Facial Performance Capture for Visual Effects 2020 / DigiPro
Keywords
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