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Direct Manipulation Blendshapes
Direct manipulation interface for blendshape rigs allowing artists to sculpt corrections on the face mesh with automatic weight solving.
Abstract
The paper mentions that although direct manipulation for figure animation has long been possible using inverse kinematics, there has been no similar "inverse kinematics" approach for blendshape models. In both problems the system must infer unknown degrees of freedom during each edit. We solve this problem by minimizing changes in facial expression.
How to read this
- Category
- Method: a direct-manipulation interface for blendshape rigs
- Contributions
- An 'inverse kinematics' style direct-manipulation approach for blendshape face models, letting artists sculpt corrections directly on the mesh
- Automatic inference of the unknown blendshape weights during each edit by minimizing changes in facial expression
- Context
- Frames blendshape editing as the facial analogue of inverse kinematics for figure animation, building on parametric face modeling lineage (Parke, A Parametric Model for Human Faces).Builds on: A Parametric Model for Human Faces
- Correctness
- The method rests on the assumption that minimizing expression change yields the artist-intended edit; readers should keep in mind this is a weight-solving interaction technique whose quality depends on the underlying blendshape basis rather than a new deformation model.
- Clarity
- Accessible in concept; a first pass conveys the IK-for-faces analogy, do a second pass for the minimization formulation and how degrees of freedom are inferred.
- How to read it
- Read the problem framing (IK analogy) first, then focus on the objective being minimized; a second pass is worth it if you want to reimplement the weight solver.
Builds on
Built upon by
- Compression and Direct Manipulation of Complex Blendshape Models 2011
- A Blendshape Model that Incorporates Physical Interaction 2012
- A Facial Composite Editor for Blendshape Characters 2012
- Practice and Theory of Blendshape Facial Models 2014
- It's a UVN Face Rig, Charlie Brown: Facial Techniques for Peanuts 2015
- BlendForces: A Dynamic Framework for Facial Animation 2016
- Position Manipulation Techniques for Facial Animation 2016
- Transposition Based Blendshape Direct Manipulation 2017
- Direct manipulation of blendshapes using a sketch-based interface 2018
- Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer 2020
- Investigating Perceptually Based Models to Predict Importance of Facial Blendshapes 2020
- Animation Summit: Making Faces: A Masterclass of Facial Animation 2023
- 3D Gaussian Blendshapes for Head Avatar Animation 2024
Related work
- Example-Based Facial Rigging 2010 / SIGGRAPH
- Smooth Contact-Aware Facial Blendshapes Transfer 2013 / DigiPro
- DreamWorks Animation Facial Motion and Deformation System 2015 / DigiPro
- Animating Facial Expressions 1981 / SIGGRAPH
Keywords
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