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Robust Treatment of Collisions, Contact and Friction for Cloth Animation
Foundational algorithm for cloth collision, contact, and Coulomb friction, introduced velocity-filter-style resolution for simultaneous impacts.
Abstract
Presents a robust algorithm for handling collisions, contact and friction in cloth simulation that combines geometric collision detection with repulsion forces. The method models cloth thickness and prevents self-intersection while producing realistic folds and wrinkles through proper friction modeling.
How to read this
- Category
- Method: cloth collision, contact and friction
- Contributions
- A robust algorithm combining geometric collision detection with repulsion forces for cloth
- Modeling of cloth thickness and prevention of self-intersection
- Coulomb-style friction modeling that produces realistic folds and wrinkles
- Context
- Builds on Baraff and Witkin's Large Steps in Cloth Simulation, supplying the collision, contact, and friction treatment that the dynamics solver needs for believable folding.Builds on: Large Steps in Cloth Simulation
- Correctness
- Validated by realistic, self-intersection-free folds and wrinkles; reader caveat is that the results depend on the repulsion-plus-geometric-detection combination and the friction model, with the usual cost and tuning concerns under heavy self-contact.
- Clarity
- Accessible; a first pass conveys the repulsion-plus-collision idea, a second pass clarifies the friction and self-intersection handling.
- How to read it
- Focus on how repulsion forces and geometric detection cooperate and how friction yields folds; a second pass is worth it for the contact-resolution mechanics. Note this overlaps closely with the companion robust-cloth entry.
Builds on
Related work
- Robust Treatment of Collisions, Contact and Friction for a Skinned Cloth Simulation 2002 / SIGGRAPH
- A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions 2020 / TOG
- Dynamic Deformables: Implementation and Production Practicalities 2020 / SIGGRAPH Courses
- Efficient and Stable Approach to Elasticity and Collisions for Hair Animation 2015 / DigiPro
Keywords
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