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Fast Contact Determination for Intersecting Deformable Solids
Fast contact determination for intersecting deformable solids with detailed surfaces, using a barycentric BVH and a topological flood to find contact regions.
Abstract
Presents a fast contact determination method for intersecting deformable solids with detailed surface geometry. A barycentric bounding-volume hierarchy and a topological flood process discover contact points and regions efficiently, enabling robust collision response for soft bodies in interactive simulation.
How to read this
- Category
- Method: contact determination for deformable solids
- Contributions
- A fast contact-determination method for intersecting deformable solids with detailed surface geometry
- A barycentric bounding-volume hierarchy plus a topological flood process that efficiently discovers contact points and regions
- Robust collision response enabling soft-body interaction at interactive rates
- Context
- Builds on robust collision/contact handling for deformables (Bridson et al., Robust Treatment of Collisions, Contact and Friction for Cloth Animation), targeting volumetric solids rather than cloth.Builds on: Robust Treatment of Collisions, Contact and Friction for Cloth Animation
- Correctness
- The approach assumes intersections can be resolved by flooding contact regions over a barycentric BVH; performance and correctness depend on mesh detail and intersection depth, and as an MIG method it is shown on interactive cases rather than exhaustively stress-tested.
- Clarity
- Focused and technical; the BVH plus flood idea reads quickly, the geometric details need a second pass.
- How to read it
- Read first for what the barycentric BVH buys you and how the topological flood identifies contact regions; second pass on the region-discovery details if implementing.
Built upon by
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Related work
- Robust Treatment of Degenerate Elements in Interactive Corotational FEM Simulations 2014 / CGF
- Robust Treatment of Collisions, Contact and Friction for a Skinned Cloth Simulation 2002 / SIGGRAPH
- Untangling Cloth 2003 / SIGGRAPH
- Fast Cloth Simulation on Moving Humanoids 2005 / Eurographics
Keywords
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