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Fast Contact Determination for Intersecting Deformable Solids

Oscar Civit-Flores, Antonio Susin

MIG3 citesCFX

Fast contact determination for intersecting deformable solids with detailed surfaces, using a barycentric BVH and a topological flood to find contact regions.

Abstract

Presents a fast contact determination method for intersecting deformable solids with detailed surface geometry. A barycentric bounding-volume hierarchy and a topological flood process discover contact points and regions efficiently, enabling robust collision response for soft bodies in interactive simulation.

How to read this

Category
Method: contact determination for deformable solids
Contributions
  • A fast contact-determination method for intersecting deformable solids with detailed surface geometry
  • A barycentric bounding-volume hierarchy plus a topological flood process that efficiently discovers contact points and regions
  • Robust collision response enabling soft-body interaction at interactive rates
Context
Builds on robust collision/contact handling for deformables (Bridson et al., Robust Treatment of Collisions, Contact and Friction for Cloth Animation), targeting volumetric solids rather than cloth.Builds on: Robust Treatment of Collisions, Contact and Friction for Cloth Animation
Correctness
The approach assumes intersections can be resolved by flooding contact regions over a barycentric BVH; performance and correctness depend on mesh detail and intersection depth, and as an MIG method it is shown on interactive cases rather than exhaustively stress-tested.
Clarity
Focused and technical; the BVH plus flood idea reads quickly, the geometric details need a second pass.
How to read it
Read first for what the barycentric BVH buys you and how the topological flood identifies contact regions; second pass on the region-discovery details if implementing.

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