Skip to content

← ArchivePaper2005

Physically Based Rigging for Deformable Characters

Steve Capell, Matthew Burkhart, Brian Curless, Tom Duchamp, Zoran Popovic

Drives an elastic volumetric body model with the animator's skeleton, so skeletal motion induces physically plausible secondary deformation and dynamics, combining skeleton-based control with elasticity-based realism.

Abstract

A framework for physically based rigging of deformable characters in which an elastic volumetric model is driven by the animator's skeleton. Skeletal motion induces physically plausible deformation and secondary dynamics through a linear elasticity solve, combining the controllability of skeleton-based rigging with the realism of elasticity-based simulation, and supporting effects such as muscle bulging and jiggle without per-pose sculpting.

How to read this

Category
Method: physically based rigging for deformable characters
Contributions
  • A framework where an elastic volumetric body model is driven by the animator's skeleton
  • Skeletal motion induces physically plausible deformation and secondary dynamics via a linear elasticity solve
  • Supports effects such as muscle bulging and jiggle without per-pose sculpting, combining skeletal controllability with elasticity-based realism
Context
Builds directly on the authors' skeleton-driven dynamic deformation work (Capell et al., Interactive Skeleton-Driven Dynamic Deformations), adding a physically based, elasticity-driven rigging layer.Builds on: Interactive Skeleton-Driven Dynamic Deformations
Correctness
Realism comes from linear elasticity, which is accurate for moderate deformation but can be less faithful under large or highly nonlinear deformation; results show plausible secondary motion rather than ground-truth-validated tissue behavior.
Clarity
Accessible to readers with basic FEM/elasticity background; a first pass conveys the skeleton-drives-elastic-body idea, a second pass clarifies the elasticity solve and coupling.
How to read it
First pass for the rigging concept and the controllability-versus-realism tradeoff; second pass on the linear elasticity formulation if you implement physically based secondary motion.

Builds on

Built upon by

Nothing yet.

Related work

Keywords

This page summarises the entry and links to its original source. The archive never hosts or redistributes the publication itself.Show it in the full archive list →