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Interactive Skeleton-Driven Dynamic Deformations
Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popovic
Drives a volumetric character's elastic deformation with the animator's skeleton via a multiresolution linear-elasticity solve, giving interactively controllable, physically based secondary motion.
Abstract
Introduces skeleton-driven dynamic deformation: a control lattice over a volumetric character is deformed by a linear elasticity solve driven by the animator's skeleton, producing physically based, interactively controllable secondary motion. A multiresolution basis keeps the simulation fast enough for interactive use, offering an alternative to purely geometric skinning.
How to read this
- Category
- Method: skeleton-driven physically based deformation
- Contributions
- Skeleton-driven dynamic deformation, where a control lattice over a volumetric character is deformed by a linear elasticity solve driven by the animator's skeleton
- Physically based, interactively controllable secondary motion as an alternative to purely geometric skinning
- A multiresolution basis that keeps the elasticity simulation fast enough for interactive use
- Context
- Builds on Terzopoulos et al.'s elastically deformable models, coupling that elasticity framework to an animator's skeleton for controllable secondary motion.Builds on: Elastically Deformable Models
- Correctness
- Uses a linear elasticity model on a control lattice, validated by interactive deformation results; reader caveat is that linear elasticity is an approximation that can be less accurate under large strains, and quality depends on the lattice resolution and multiresolution basis.
- Clarity
- Moderately accessible; a first pass conveys the skeleton-plus-elasticity concept, a second pass is needed for the multiresolution solve.
- How to read it
- Focus on how the skeleton drives the elasticity solve and what the multiresolution basis buys; do a second pass on the linear-elasticity formulation if you implement interactive secondary motion.
Builds on
Built upon by
Related work
- Physically Based Rigging for Deformable Characters 2005 / SCA
- Somigliana Coordinates: an Elasticity-Derived Approach for Cage Deformation 2023 / SIGGRAPH
- Bodyopt: A Character Deformation Pipeline for Avatar: The Way of Water 2023 / SIGGRAPH
- Sharp Kelvinlets: Elastic Deformations with Cusps and Localized Falloffs 2019 / DigiPro
Keywords
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