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Real-Time Diverse Motion In-Betweening with Space-Time Control
Data-driven framework generating diverse kinematic in-between motions with explicit user control over duration, path, and style at runtime.
Abstract
In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably, this integration enables a finer-grained spatial-temporal control by allowing users to impart additional conditions, such as duration, path, style, etc., into the in-betweening process. We demonstrate that our in-betweening approach can synthesize both locomotion and unstructured motions, enabling rich, versatile, and high-quality animation generation.
How to read this
- Category
- Method: data-driven motion in-betweening with user control
- Contributions
- A data-driven framework that generates diverse in-between motions for kinematic characters
- Injection of dynamic conditions and explicit controls (duration, path, style) for finer spatial-temporal control
- Synthesis of both locomotion and unstructured motion
- Context
- A controllable in-betweening method in the learned-transition lineage, building on Robust Motion In-Betweening (Harvey 2020).Builds on: Robust Motion In-Betweening
- Correctness
- Demonstrated on locomotion and unstructured motion with runtime controls; the abstract reports qualitative diversity and control rather than detailed quantitative comparison, so judge breadth of validation from the full paper.
- Clarity
- Short and approachable; a first pass conveys the controllability story well.
- How to read it
- First pass for what controls are exposed (duration, path, style) and how they are injected; a second pass only if you need the conditioning mechanism for real-time use.
Builds on
Built upon by
Nothing yet.
Related work
- Taming Diffusion Probabilistic Models for Character Control 2024 / SIGGRAPH
- WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds 2024 / SIGGRAPH
- Neural Animation Layering for Synthesizing Martial Arts Movements 2021 / SIGGRAPH
- Learning Robust and Scalable Motion Matching with Lipschitz Continuity and Sparse Mixture of Experts 2023 / MIG
Keywords
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