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Motion Matching and The Road to Next-Gen Animation
Ubisoft's nearest-neighbour search through raw mocap that replaced state-machine locomotion in AAA games (For Honor).
Builds on
- Motion Graphs 2002
Built upon by
- Animation Bootcamp: Motion Matching: The Future of Games Animation...Today 2016
- Phase-Functioned Neural Networks for Character Control 2017
- Motion Matching: The Future of Games Animation 2018
- DReCon: Data-Driven Responsive Control of Physics-Based Characters 2019
- ML Tutorial Day: From Motion Matching to Motion Synthesis, and All the Hurdles In Between 2019
- Learned Motion Matching 2020
- Machine Learning Summit: Ragdoll Motion Matching 2020
- Motion Matching in 'The Last of Us Part II' 2021
- Animation Summit: FIFA 22's Hypermotion: Full-Match Mocap Driving Machine Learning Technology 2022
- Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments 2022
- Animation Summit: Motion Matching at EA: Five Years Later 2023
- Example-based Motion Synthesis via Generative Motion Matching 2023
- Motion Matching and the Game Animation Sample in UE 5.4 | Unreal Fest 2024 2024
- Unreal Engine 5.4: Animation Deep Dive | GDC 2024 2024
- Embracing Motion Matching: Using a Little to Get a Lot | Unreal Fest Bali 2025 2025
- MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives 2026
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