Skip to content

← ArchivePaper2002

EigenSkin: Real Time Large Deformation Character Skinning in Hardware

Paul G. Kry, Doug L. James, Dinesh K. Pai

SCAAcademicSkinning

Compresses pose-dependent skinning corrections into per-joint eigenbases (PCA of displacement deltas) and evaluates them on the GPU, real-time corrective skinning in hardware.

Abstract

EigenSkin precomputes accurate but expensive nonlinear skin deformations for a character, then approximates their difference from standard linear blend skinning with a compact per-joint eigenbasis of displacement corrections (eigendisplacements) obtained by principal component analysis. At runtime these corrections are evaluated and applied on programmable graphics hardware, so large pose-dependent skin deformations of a detailed character, demonstrated on a human hand, run in real time. The method delivers the visual quality of dense corrective skinning at a fraction of the runtime cost.

How to read this

Category
Method: GPU corrective character skinning via eigenbases
Contributions
  • Approximates pose-dependent skin corrections to linear blend skinning with a compact per-joint eigenbasis (eigendisplacements from PCA)
  • Evaluates the corrections on programmable graphics hardware for real-time large deformations
  • Delivers dense corrective-skinning quality at a fraction of the runtime cost
Context
Builds on Pose Space Deformation, compressing its corrective-shape idea into a low-rank, GPU-evaluable form.Builds on: Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation
Correctness
Sound and practical; quality depends on how many eigenbasis terms are kept and on the training poses, a standard accuracy-versus-cost tradeoff.
Clarity
Clear; the eigendisplacement idea is intuitive if you know PCA, and the hardware mapping is well explained.
How to read it
First pass: the eigendisplacement correction to LBS and why it is GPU-friendly. Second pass: the PCA construction and per-joint bases if you will implement it.

Builds on

Built upon by

Nothing yet.

Related work

Keywords

This page summarises the entry and links to its original source. The archive never hosts or redistributes the publication itself.Show it in the full archive list →