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Interactive Facial Animation: Enhancing Facial Rigs With Real-Time Shell And Contact Simulation

Jose Antonio Fernandez-Fernandez, Ryan Goldade, Ladislav Kavan, Jan Bender, Philipp Herholz

SCA2 citesFacialCFX

Layers real-time thin-shell simulation and contact onto an existing facial rig, with no anatomical priors or extra artist work, adding plausible skin dynamics and self-contact that run interactively on consumer hardware.

Abstract

Augments a facial animation rig with real-time shell simulation and contact handling, without anatomical priors or additional artist intervention. Layered over an existing rig, it adds physically plausible skin dynamics and self-contact at the lips and eyelids, runs interactively on consumer hardware, and generalises across realistic, stylized and fantastical characters.

How to read this

Category
Method: real-time physics augmentation of facial rigs
Contributions
  • Augments an existing facial rig with real-time thin-shell simulation and contact handling, with no anatomical priors or additional artist intervention.
  • Adds physically plausible skin dynamics and self-contact at the lips and eyelids, layered over the rig.
  • Runs interactively on consumer hardware and generalizes across realistic, stylized and fantastical characters.
Context
Builds on physics-based face modeling such as Phace, but trades anatomical priors for a lightweight shell-plus-contact layer on top of any existing rig.Builds on: Phace: Physics-based Face Modeling and Animation
Correctness
Demonstrated to add plausible dynamics and self-contact interactively across character styles; the no-anatomy, shell-based approximation is the key assumption, so a reader should keep in mind it adds surface dynamics rather than true volumetric tissue simulation.
Clarity
Accessible motivation; a first pass conveys what it adds and where, do a second pass for the shell and contact formulation.
How to read it
Focus on how the shell and contact model couples to an arbitrary rig and the real-time budget; second pass the contact handling if you care about lips/eyelids fidelity.

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