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Steklov-Poincare Skinning
Physics-based surface-only skinning method that captures full volumetric flesh behavior using surface degrees of freedom with collision support.
Abstract
Presents a surface-based elastic model for physics-based character skinning that uses the Steklov-Poincare operator to map boundary displacements directly to boundary forces while capturing volumetric flesh behavior. The method employs ex-rotated elasticity to achieve affine force models with pose-dependent coefficients, avoiding the nonlinearity of corotational elasticity. Includes full collision handling with preconditioning techniques enabling interactive simulation of high-resolution flesh models under self-collisions and external impacts.
How to read this
- Category
- Method: a physics-based, surface-only character skinning algorithm
- Contributions
- A surface elastic model using the Steklov-Poincare operator to map boundary displacements to boundary forces while still capturing volumetric flesh behavior
- An ex-rotated elasticity formulation giving affine force models with pose-dependent coefficients, avoiding corotational nonlinearity
- Full collision handling with preconditioning that enables interactive simulation under self-collisions and external impacts
- Context
- Sits in the physics-based skinning lineage and contrasts with geometric weight-based approaches such as 'Bounded Biharmonic Weights for Real-Time Deformation', trading interpolation weights for an elasticity-driven surface formulation.Builds on: Bounded Biharmonic Weights for Real-Time Deformation
- Correctness
- The central assumption is that volumetric flesh response can be represented through boundary (surface) degrees of freedom via the Steklov-Poincare operator; demonstrated on high-resolution flesh models with collisions, but readers should note the ex-rotated affine model is an approximation of true corotational elasticity and applicability outside the shown soft-tissue cases is not established here.
- Clarity
- Technical; a first pass gives the surface-DOF intuition, but the operator and ex-rotated elasticity need a careful second pass.
- How to read it
- First pass for the high-level idea of reducing to surface DOFs; budget a focused second pass on the Steklov-Poincare mapping and ex-rotated elasticity, plus a third on the preconditioning if you intend to implement the collision solver.
Builds on
Built upon by
Nothing yet.
Related work
- Data-Driven Physics for Human Soft Tissue Animation 2017 / SIGGRAPH
- Computational Bodybuilding: Anatomically-Based Modeling of Human Bodies 2015 / SIGGRAPH
- Hand Modeling and Simulation Using Stabilized Magnetic Resonance Imaging 2019 / SIGGRAPH
- NIMBLE: A Non-rigid Hand Model with Bones and Muscles 2022 / TOG
Keywords
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