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Data-Driven Physics for Human Soft Tissue Animation
Meekyoung Kim, Gerard Pons-Moll, Sergi Pujades, Seungbae Bang, Jinwook Kim, Michael J. Black, Sung-Hee Lee
Learns pose-dependent soft-tissue dynamics from FEM simulation data and embeds them in a real-time statistical skin model.
Abstract
Data driven models of human poses and soft-tissue deformations can produce very realistic results, but they only model the visible surface of the human body and cannot create skin deformation due to interactions with the environment. Physical simulations can generalize to external forces, but their parameters are difficult to control. In this paper, we present a layered volumetric human body model learned from data. Our model is composed of a data-driven inner layer and a physics-based external layer. The inner layer is driven with a volumetric statistical body model (VSMPL). The soft tissue layer consists of a tetrahedral mesh that is driven using the finite element method (FEM). Model parameters, namely the segmentation of the body into layers and the soft tissue elasticity, are learned directly from 4D registrations of humans exhibiting soft tissue deformations. The learned two layer model is a realistic full-body avatar that generalizes to novel motions and external forces. Experiments show that the resulting avatars produce realistic results on held out sequences and react to external forces. Moreover, the model supports the retargeting of physical properties from one avatar when they share the same topology.
How to read this
- Category
- Method: a data-driven plus physics layered soft-tissue body model
- Contributions
- A layered volumetric body model with a data-driven inner layer (volumetric statistical body model, VSMPL) and a physics-based outer FEM tetrahedral soft-tissue layer
- Learning of the body-to-layer segmentation and soft-tissue elasticity directly from 4D registrations of humans showing soft-tissue deformation
- A full-body avatar that generalizes to novel motions and reacts to external forces, with retargeting of physical properties between avatars
- Context
- Combines statistical body modeling with finite-element flesh simulation in the lineage of Teran et al.'s Robust Quasistatic Finite Elements and Flesh Simulation, bridging data-driven surfaces and physics that respond to contact.Builds on: Robust Quasistatic Finite Elements and Flesh Simulation
- Correctness
- Validated on held-out motion sequences and shown reacting to external forces; the realism rests on the learned segmentation and elasticity from 4D data, so generalization is bounded by that capture and the two-layer assumption.
- Clarity
- Moderately technical; a first pass conveys the inner/outer layering idea, a second and possibly third pass are needed for the FEM coupling and the learning of material parameters.
- How to read it
- Focus on how the inner statistical layer drives the FEM outer layer and how elasticity is learned from registrations; do a deeper pass on the simulation coupling if you need response to external forces.
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