← ArchivePaper2016
Reconstructing Personalized Anatomical Models for Physics-based Body Animation
Petr Kadleček, Alexandru-Eugen Ichim, Tiantian Liu, Jaroslav Křivánek, Ladislav Kavan
Reconstructs internal anatomical structures from surface scans to drive physics-based soft-tissue deformation personalized to individual subjects.
Abstract
We present a method to create personalized anatomical models ready for physics-based animation, using only a set of 3D surface scans. We start by building a template anatomical model of an average male which supports deformations due to both 1) subject-specific variations: shapes and sizes of bones, muscles, and adipose tissues and 2) skeletal poses. Next, we capture a set of 3D scans of an actor in various poses. Our key contribution is formulating and solving a large-scale optimization problem where we compute both subject-specific and pose-dependent parameters such that our resulting anatomical model explains the captured 3D scans as closely as possible. Compared to data-driven body modeling techniques that focus only on the surface, our approach has the advantage of creating physics-based models, which provide realistic 3D geometry of the bones and muscles, and naturally supports effects such as inertia, gravity, and collisions according to Newtonian dynamics.
How to read this
- Category
- Method: personalized anatomical model reconstruction for physics-based body animation
- Contributions
- Builds personalized physics-ready anatomical models from only a set of 3D surface scans, starting from an average-male template
- A large-scale optimization that jointly solves for subject-specific parameters (bone, muscle, adipose shape) and pose-dependent parameters so the model explains the captured scans
- Produces realistic internal bone and muscle geometry that naturally supports inertia, gravity, and collisions under Newtonian dynamics
- Context
- Builds on anatomy-template fitting in the lineage of Dicko et al.'s Anatomy Transfer, going beyond surface-only data-driven body modeling toward physics-based internal structure.Builds on: Anatomy Transfer
- Correctness
- Validated by how closely the reconstructed model explains the captured multi-pose scans; readers should keep in mind it starts from an average-male template and infers internal anatomy from surface evidence, so internal structures are plausible estimates rather than measured ground truth.
- Clarity
- Technical; a first pass conveys the scan-to-anatomy goal and the joint-optimization framing, while the optimization details need a careful second pass.
- How to read it
- First pass for the surface-scan-to-physics-model pipeline and the joint subject/pose optimization idea; second pass on the optimization formulation if you need to reproduce or extend the fitting.
Builds on
- Anatomy Transfer 2013
Related work
- Computational Bodybuilding: Anatomically-Based Modeling of Human Bodies 2015 / SIGGRAPH
- How to Build a Human: Practical Physics-Based Character Animation 2016 / DigiPro
- Data-Driven Physics for Human Soft Tissue Animation 2017 / SIGGRAPH
- A Neural Network Model for Efficient Musculoskeletal-Driven Skin Deformation 2024 / SIGGRAPH
Keywords
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