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Frictional Contact on Smooth Elastic Solids
This paper resolves frictional contact between deformable elastic objects against smooth implicit surface representations instead of polygonal meshes, which lack a consistent inside-outside partition
Abstract
This paper resolves frictional contact between deformable elastic objects against smooth implicit surface representations instead of polygonal meshes, which lack a consistent inside-outside partition and a smooth near-surface distance field. The authors augment a moving least squares implicit surface with a local contact kernel and develop a parallel transport approximation that transfers frictional impulses across the deforming surface. The resulting formulation produces robust, artifact-free contact and friction response for elastic solids.
How to read this
- Category
- Method: frictional contact for deformable solids against implicit surfaces
- Contributions
- Resolves frictional contact between deformable elastic objects and smooth implicit surfaces rather than polygonal meshes
- Augments a moving least squares implicit surface with a local contact kernel
- Develops a parallel transport approximation to transfer frictional impulses across the deforming surface
- Context
- Part of the physics-based contact and friction lineage for deformables, related to implicit frictional contact solvers such as Li et al.'s adaptive cloth work.Builds on: An Implicit Frictional Contact Solver for Adaptive Cloth Simulation
- Correctness
- The approach relies on a smooth implicit surface providing a consistent inside-outside partition and near-surface distance field; results are shown as robust, artifact-free elastic contact, but reliance on the MLS surface representation and the parallel-transport approximation are the assumptions to keep in mind.
- Clarity
- Technically dense (TOG); a first pass conveys the motivation, a second and likely third pass are needed for the formulation.
- How to read it
- Focus first on why implicit surfaces are chosen over meshes; do a careful second/third pass on the contact kernel and parallel-transport derivation if you intend to implement or extend it.
Built upon by
Nothing yet.
Related work
- An Implicit Frictional Contact Solver for Adaptive Cloth Simulation 2018 / SIGGRAPH
- Projective Dynamics with Dry Frictional Contact 2020 / TOG
- Anisotropic Elastoplasticity for Cloth, Knit and Hair Frictional Contact 2017 / TOG
- Adaptive Nonlinearity for Collisions in Complex Rod Assemblies 2014 / SIGGRAPH
Keywords
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