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HairControl: A Tracking Solution for Directable Hair Simulation
Antoine Milliez, Robert W. Sumner, Markus Gross, Bernhard Thomaszewski
HairControl adds artistic control to physics-based hair simulation by constraining a high-resolution detail-hair simulation to follow an input animation of coarse guide hairs.
Abstract
HairControl adds artistic control to physics-based hair simulation by constraining a high-resolution detail-hair simulation to follow an input animation of coarse guide hairs. The core of the method is a set of tracking constraints that require the center of mass of a subset of detail hairs to maintain its position relative to a reference point on the corresponding guide hair. This lets artists direct overall hair motion while preserving secondary dynamics and natural collisions in the detailed simulation.
How to read this
- Category
- Method: directable hair simulation via tracking constraints
- Contributions
- Adds artistic control to physics-based hair by constraining a high-resolution detail-hair simulation to follow an animation of coarse guide hairs
- Introduces tracking constraints that hold the center of mass of a subset of detail hairs relative to a reference point on the corresponding guide hair
- Lets artists direct overall hair motion while preserving secondary dynamics and natural collisions
- Context
- Continues the directable/art-directed hair lineage, building on Directing Hair Motion on Tangled (Simmons et al. 2011) by tracking guide-hair animation rather than fully re-simulating.Builds on: Directing Hair Motion on Tangled
- Correctness
- Assumes a meaningful guide-to-detail correspondence and that center-of-mass tracking is the right control handle; the input guide animation drives results, so quality depends on guide quality and how aggressively tracking competes with natural dynamics.
- Clarity
- Accessible; the core constraint idea is intuitive and a first pass conveys it, with a second pass useful for the constraint formulation and solver coupling.
- How to read it
- Read for the tracking-constraint definition and how it balances direction against secondary motion; a second pass pays off if you implement guide-driven hair control.
Builds on
Built upon by
Nothing yet.
Related work
- Physics-Inspired Upsampling for Cloth Simulation in Games 2021 / SIGGRAPH
- Animating Puss in Boots' Feather in Shrek 2 2004 / SIGGRAPH
- Hummingbird: DreamWorks Feather System 2019 / SIGGRAPH
- Towards Realtime: A Hybrid Physics-based Method for Hair Animation on GPU 2023 / SCA
Keywords
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