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Space Rangers with Cornrows: Methods for Modeling Braids and Curls in Pixar's Groom Pipeline
Procedural groom tools for generating braids, curls, and edge hairs along hand-sculpted source curves, creating Lightyear characters' hairstyles.
Abstract
This presentation is a debrief of the processes and methods added to Pixar’s groom pipeline to create the hairstyles of Lightyear characters Alisha and Izzy Hawthorne. The processes include novel ways of generating braids, curls, braid partitioning hairs (edge hairs), and graphic shapes populated with hair.
How to read this
- Category
- Production talk / groom pipeline breakdown
- Contributions
- New procedural groom methods for generating braids and curls along hand-sculpted source curves
- Techniques for braid-partitioning (edge) hairs and for populating graphic shapes with hair
- Application to creating the hairstyles of the Lightyear characters Alisha and Izzy Hawthorne
- Context
- Extends Pixar's existing groom pipeline and curly-hair work (Iben et al., Artistic Simulation of Curly Hair, 2013), adding authoring tools for braided and curled styles built on artist-drawn guide curves.Builds on: Artistic Simulation of Curly Hair
- Correctness
- Studio practice, not peer-reviewed; results are production-proven on specific Lightyear characters, so the methods are validated by shipped shots rather than by formal evaluation or comparison.
- Clarity
- Accessible and concrete; a first pass conveys the tools and the artist workflow they support.
- How to read it
- Read once for the procedural-along-curves approach to braids and curls; focus on how artist-sculpted source curves drive generation and on the edge-hair partitioning trick, which is the most transferable idea.
Builds on
Built upon by
Nothing yet.
Related work
- Wig Refitting in Pixar's Inside Out 2 2024 / SIGGRAPH
- Build Your Own Procedural Grooming Pipeline 2017 / SIGGRAPH
- Hair and Fur in an Evolving Pipeline 2020 / SIGGRAPH
- Simulating Rapunzel's Hair in Disney's Tangled 2010 / SIGGRAPH
Keywords
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