Skip to content

← ArchivePaper2017

Segmentation-Based Skinning

Jesus E. Ramirez, Antonio Susin

CAVW0 citesSkinning

Derives skinning weights for skeleton-driven animation from a watershed mesh segmentation, working for characters in T-pose or arbitrary poses.

Abstract

Proposes a skinning approach based on mesh segmentation: a watershed segmentation of the character mesh guides assignment of skinning weights for skeleton-driven animation, working for models in T-pose as well as arbitrary poses, automating and improving the binding step.

How to read this

Category
Method: an automatic skinning-weight algorithm
Contributions
  • Derives skeleton-driven skinning weights from a watershed segmentation of the character mesh
  • Works for models in T-pose as well as arbitrary poses
  • Automates and improves the binding step of the rigging pipeline
Context
Builds on automatic rigging and weight-assignment work such as Baran and Popovic's Automatic Rigging and Animation of 3D Characters, substituting a watershed mesh segmentation for the usual heat-diffusion or distance-based weight computation.Builds on: Automatic Rigging and Animation of 3D Characters
Correctness
Assumes a watershed segmentation aligns well with the skeleton's articulated regions; the claimed pose-robustness (T-pose and arbitrary poses) is the central promise, so a reader should check on which mesh types it was demonstrated and watch for artifacts where segment boundaries cross joints.
Clarity
Accessible to anyone familiar with skinning; a first pass conveys the pipeline, a second pass clarifies the segmentation-to-weight mapping.
How to read it
Focus the first pass on how segmentation maps to weights and the comparison against standard automatic weighting; a second pass pays off only if you need the segmentation details to reproduce it.

Builds on

Built upon by

Nothing yet.

Related work

Keywords

This page summarises the entry and links to its original source. The archive never hosts or redistributes the publication itself.Show it in the full archive list →