Skip to content

← ArchivePaper2009

A Statistical Model of Human Pose and Body Shape

Nils Hasler, Carsten Stoll, Martin Sunkel, Bodo Rosenhahn, Hans-Peter Seidel

CGFAcademic475 citesSkinningML Deformation

Unified statistical model of human pose and body shape learned from 550 laser scans, capturing pose-dependent muscle deformations.

Abstract

Generation and animation of realistic humans is an essential part of many projects in today's media industry. Especially, the games and special effects industry heavily depend on realistic human animation. In this work a unified model that describes both, human pose and body shape is introduced which allows us to accurately model muscle deformations not only as a function of pose but also dependent on the physique of the subject. Coupled with the model's ability to generate arbitrary human body shapes, it severely simplifies the generation of highly realistic character animations. A learning based approach is trained on approximately 550 full body 3D laser scans taken of 114 subjects. Scan registration is performed using a non‐rigid deformation technique. Then, a rotation invariant encoding of the acquired exemplars permits the computation of a statistical model that simultaneously encodes pose and body shape. Finally, morphing or generating meshes according to several constraints simultaneously can be achieved by training semantically meaningful regressors.

How to read this

Category
Method / statistical model of human pose and shape
Contributions
  • A unified statistical model that simultaneously encodes human pose and body shape, capturing muscle deformations as a function of both pose and physique
  • A learning-based pipeline using non-rigid registration and a rotation-invariant encoding of exemplars to build the model
  • Semantically meaningful regressors that morph or generate meshes under several simultaneous constraints
Context
Builds on SCAPE (Anguelov et al. 2005), extending data-driven body modeling to jointly couple pose-dependent and shape-dependent deformation in one model.Builds on: SCAPE: Shape Completion and Animation of People
Correctness
Trained on roughly 550 full-body laser scans from 114 subjects, so generalization is bounded by that population and by registration quality; the rotation-invariant encoding is the key modeling assumption a reader should keep in mind.
Clarity
Accessible motivation with technical core; a first pass conveys the unified pose-plus-shape idea, a second pass for the encoding and regressor training.
How to read it
Read first for what unifying pose and shape buys over SCAPE; a second pass on the rotation-invariant encoding and the regressors is worthwhile if you intend to fit or sample bodies.

Builds on

Built upon by

Nothing yet.

Related work

Keywords

This page summarises the entry and links to its original source. The archive never hosts or redistributes the publication itself.Show it in the full archive list →