Skip to content

← ArchiveTalk2021

Rigging the MetaHumans | GDC 2021

Riham Toulan, Epic Games

UnrealEpic3 descendantsRiggingFacialSkinning

A closer look at MetaHuman rigs in Maya and Unreal Engine, covering customization workflows for high-fidelity digital human characters.

Builds on

Built upon by

This page summarises the entry and links to its original source. The archive never hosts or redistributes the publication itself.Show it in the full archive list →