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The Digital Emily Project: Achieving a Photorealistic Digital Actor

Oleg Alexander, Mike Rogers, William Lambeth, Jen-Yuan Chiang, Wan-Chun Ma, Chuan-Chang Wang, Paul Debevec

Tech NoteIndustrial11 cites35 descendantsFacial

USC ICT and Image Metrics cross the uncanny valley with a fully digital photoreal face built from Light Stage scans.

Abstract

The Digital Emily project, a collaboration between Image Metrics and USC Institute for Creative Technologies, built a photorealistic animated digital face from high-resolution scans of actress Emily O'Brien. Her facial shape and reflectance were digitized in 33 expressions using the Light Stage capture system with polarized spherical-gradient illumination, recording diffuse and specular reflectance and surface normals accurate to the level of skin pores and fine wrinkles. The captured expressions were turned into a blendshape facial rig with displacement maps, eyes, and teeth, and animated using a video-based facial-animation system driven by an actor's recorded performance. Rendered with subsurface scattering and image-based lighting, the result aimed to cross the uncanny valley and was widely accepted by viewers as video of a real person.

How to read this

Category
Capture-to-rig pipeline: photoreal digital actor
Contributions
  • A photorealistic animated digital face built from high-resolution Light Stage scans of an actress in 33 expressions
  • Capturing diffuse and specular reflectance plus surface normals down to skin pores and fine wrinkles via polarized spherical-gradient illumination
  • Turning the scans into a blendshape rig with displacement maps, eyes and teeth, driven by a video-based facial-animation system and rendered with subsurface scattering and image-based lighting
Context
An end-to-end integration building on Blanz and Vetter's morphable face model and Debevec et al.'s reflectance-field acquisition, combining them with blendshape rigging and performance-driven animation.Builds on: A Morphable Model for the Synthesis of 3D Faces · Acquiring the Reflectance Field of a Human Face
Correctness
A collaboration-driven demonstration aimed at crossing the uncanny valley; the stated outcome is that viewers accepted the result as real video, which is a perceptual/audience claim rather than a controlled quantitative evaluation, and it rests on the specialized Light Stage capture rig.
Clarity
Very accessible as a system tech note; a single pass conveys the pipeline end to end, with deeper passes only if you chase the cited capture and morphable-model methods.
How to read it
Read once as a pipeline overview connecting capture, rigging and rendering; follow the Debevec reflectance-field and Blanz morphable-model citations if you need the underlying capture and modeling theory.

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