← ArchivePaper2015
Biomechanical Simulation and Control of Hands and Tendinous Systems
Prashant Sachdeva, Shinjiro Sueda, Susanne Bradley, Mikhail Fain, Dinesh K. Pai
Simulates hand soft tissue and tendons as a coupled tendon-routing system driven by muscle activations, producing anatomically plausible finger motion.
Abstract
The tendons of the hand and other biomechanical systems form a complex network of sheaths, pulleys, and branches. By modeling these anatomical structures, we obtain realistic simulations of coordination and dynamics that were previously not possible. First, we introduce Eulerian-on-Lagrangian discretization of tendon strands, with a new selective quasistatic formulation that eliminates unnecessary degrees of freedom in the longitudinal direction, while maintaining the dynamic behavior in transverse directions. This formulation also allows us to take larger time steps. Second, we introduce two control methods for biomechanical systems: first, a general-purpose learning-based approach requiring no previous system knowledge, and a second approach using data extracted from the simulator. We use various examples to compare the performance of these controllers.
How to read this
- Category
- Method: biomechanical simulation and control of hands and tendinous systems
- Contributions
- An Eulerian-on-Lagrangian discretization of tendon strands with a selective quasistatic formulation that removes longitudinal DOFs while keeping transverse dynamics and allows larger time steps
- Anatomical modeling of tendon sheaths, pulleys, and branches for realistic coordination and dynamics
- Two control approaches for biomechanical systems: a general learning-based method needing no prior system knowledge and a method using data extracted from the simulator
- Context
- Extends musculoskeletal soft-tissue simulation, in the lineage of 'Creating and Simulating Skeletal Muscle from the Visible Human Data Set', toward the hand's complex tendon-routing network.Builds on: Creating and Simulating Skeletal Muscle from the Visible Human Data Set
- Correctness
- Plausibility hinges on the anatomical accuracy of the modeled sheaths, pulleys, and branches and on the selective quasistatic assumption that longitudinal tendon DOFs can be dropped; the two controllers are compared on example tasks, so readers should view control performance as illustrative rather than benchmarked broadly.
- Clarity
- Dense; a first pass conveys the anatomy-driven goal, but the Eulerian-on-Lagrangian formulation needs careful multi-pass reading.
- How to read it
- First pass for the anatomical modeling and the control split; reserve a focused second and third pass for the Eulerian-on-Lagrangian discretization and the selective quasistatic formulation, which carry the technical weight.
Built upon by
Related work
- Physical Based Motion Reconstruction From Videos Using Musculoskeletal Model 2024 / CASA
- Anatomy-Based Modeling of the Human Musculature 1997 / SIGGRAPH
- A Muscle Model for Animating Three-Dimensional Facial Expression 1987 / SIGGRAPH
- Reusable Facial Rigging and Animation: Create Once, Use Many 2007 / PhD Thesis
Keywords
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