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Creating and Simulating Skeletal Muscle from the Visible Human Data Set

Joseph Teran, Eftychios Sifakis, Silvia S. Blemker, Victor Ng-Thow-Hing, Cynthia Lau, Ronald Fedkiw

TVCGAcademic278 cites52 descendantsMuscles

Finite element musculoskeletal simulation built from anatomical data, groundwork for the production flesh systems that followed.

Abstract

This paper presents a framework for extracting and simulating high resolution musculoskeletal geometry from the segmented visible human data set, demonstrated on roughly 30 contact coupled muscles of the upper limb made up of about 10 million tetrahedra. Muscle, tendon, and bone geometry is created using level set and constructive solid geometry repair, with B-spline solids assigning spatially varying fiber directions and a transversely isotropic, quasi-incompressible constitutive model providing active and passive fiber response. To make simulation tractable, each high resolution muscle is embedded in a nonmanifold, connectivity preserving simulation mesh molded from a lower resolution body-centered cubic lattice, which relaxes the time step restriction and reduces memory. A robust invertible finite element technique handles degenerate and inverted tetrahedra, and a fascia contact model maintains realistic contact between muscle groups during ballistic motion.

How to read this

Category
Method / system: FEM musculoskeletal modeling and simulation from anatomical data
Contributions
  • A framework to extract high-resolution muscle, tendon, and bone geometry from the segmented Visible Human data set using level sets and CSG repair, with B-spline solids assigning spatially varying fiber directions
  • A transversely isotropic, quasi-incompressible constitutive model for active and passive fiber response, demonstrated on ~30 contact-coupled upper-limb muscles (~10 million tetrahedra)
  • Embedding each high-res muscle in a connectivity-preserving BCC simulation mesh to relax the time-step restriction and cut memory, plus robust invertible FEM and a fascia contact model
Context
Grounds physically based flesh and muscle simulation in real anatomical data, providing the FEM musculoskeletal groundwork later built on by production flesh systems and by facial muscle work such as Sifakis et al. 2005.
Correctness
Anatomical fidelity is bounded by the Visible Human segmentation and the chosen constitutive model; the embedded lower-resolution simulation mesh trades some accuracy for tractability, and validation is by anatomical plausibility and stability rather than measured in-vivo mechanics.
Clarity
A substantial, technique-dense journal paper; a first pass conveys the geometry-extraction-to-simulation pipeline, with second and third passes needed for the constitutive model, invertible FEM, and embedding.
How to read it
Read for the end-to-end pipeline from anatomical data to simulable meshes; deep-dive the constitutive model, BCC embedding, and invertible FEM in later passes if you build muscle or flesh simulators.

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